Iga: I had been thinking about how to utilize the characteristic features of the Wii controllers. I felt that using the Wii Remote and the "swinging" motion was a must and needed to be utilized. But the gameplay of the existing Castlevania games is designed for prolonged play and I thought it would be difficult for players to continue to swing for long periods of time. To do so, would be extremely tiring. Then I realized, with the 3D action style, I would be able to incorporate intervals so that players can rest and this would allow players to enjoy the swinging action of the Wii Remote.
How the fucking fuckish fuck he had such idea.
Iga: Waggle is the most important feature in a Wii game, I will develop games with only that factor in mind.
*walking in the streets talking to himself*
Iga: Action RPG is no good, because that requires a more passive way to play. 2D action game needs fast reflexes and the imputs for waggle are not good enough. Maybe an adventure game using the IR pointer ...
Crazy hobo with a bottle of cheap liquor: Make a 3D fighting game!
Iga: We got a winner.
Satan said:
"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."