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Forums - Nintendo - Wii-mote: How useful for traditional games?

@ shams

I'm getting sick of these "biased" sites.


We are all biased to variable extends. For me the Wii-mote seems far less suitable to play Super Mario World or Street Fighter 2 than the good old Snes controller, let alone more complex FPS games.

Personally I would never claim the Wii-Mote or Gamepad including the Sixaxis really best suits any type of game, For example strategy games making heavy use of menus, icons and/or text input IMO are much better suited to be controlled with a mouse and keyboard.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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MikeB said:
@ shams

I'm getting sick of these "biased" sites.


We are all biased to variable extends. For me the Wii-mote seems far less suitable to play Super Mario World or Street Fighter 2 than the good old Snes controller, let alone more complex FPS games.

Personally I would never claim the Wii-Mote or Gamepad including the Sixaxis really best suits any type of game, For example strategy games making heavy use of menus, icons and/or text input IMO are much better suited to be controlled with a mouse and keyboard.

 Amen to the mouse and keyboard. 

I'm hoping my friend gets more Wii games so we'd have some more than mainly just Wiisports to play at his house. Wrist flicks (or doing full movements) doesn't feel that well on my already sore wrists and eblows from working on the computer and work at a produce store being a stocker. The commercials for Mario Party 8 makes me cringe. 

I can't wait to see how well Wii games control later on as more and more developers make full use of it and learn new techniques. 

 



My favorite feature in the wiimote is how you can use both hands effectively. Left hand was only used for the left analog and L button (L2 also for PS2). With the new controls scheme you can do actions that would use only right hand action.
Example: you have to lock on a boss and dodge a fire breath attack by jumping and have to keep the attack button pressed for a charge attack that only can be used in a short interval between his attacks. Locking on the target and moving with the left hand take the pressure of holding R1 while you jump with X and charges a attack by keeping the square button held.



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

While I think that the Wiimote encounters problems with certain types of games, it seems to me that it can at least perform almost as well as a normal controller in all circumstances.

In terms of easily accessible buttons, we're looking at three triggers and five buttons (counting the d-pad as four). This is comparable to the Gamecube's three triggers, four buttons, and d-pad. It's important to keep in mind that the d-pads of traditional controllers are inconveniently placed to act as button substitutes (you have to take your thumb off of the primary analog stick) whereas the Wiimote's is right under your right thumb. In addition, traditional controllers have two analog sticks. The Wiimote has one and the ability to simulate another with the pointer.

It might not have the functionality of something like the 360 controller or SixAxis, but it's at least as functional as the Gamecube controller.

Personally, I think that the Wiimote would be perfect for something like Lair or Warhawk. What could be better than a flight stick for a flying game? The Wiimote could be held almost vertically and used as a joystick, with the Nunchuk offering additional functionality.



The Wiimote for me does essentially what the mouse in a computer does, but with motion sensitivity. I think it has the possibility to improve, and when it does it will much better than using the old controllers for RTS, RPG sport games (with the exception of soccer) FPS. Fighting games and racing games would pretty much require old controllers, like it is on the PC.
Motion sensing is the future anyway, just some people too scared to accept it.
I hope as MrStickball said Microsoft and Sony come in and improve on what nintendo does now



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Another AAA Wii game.

Oh yeah. I blew up windows, and now I run linux. Back to motorstorm for another week.

EDIT: I just wanna add, that the wii-mote design is, the do all, end all controller. But it needs a 2nd analog stick, about 4 more buttons (or move the 4 buttons you cant really use) A much improved pointer (too much delay) and an Accelerometer that isnt a Peice of ****. Also, the tilt function, could be a little more stable.

 

Fix those problems, and I'm sold on the Wiimote. Untill then. I think it's garbage. 



PSN ID: Kwaad


I fly this flag in victory!

Personally, I think that the Wiimote would be perfect for something like Lair or Warhawk. What could be better than a flight stick for a flying game? The Wiimote could be held almost vertically and used as a joystick, with the Nunchuk offering additional functionality.


Lair using sixaxis:

http://www.gametrailers.com/umwatcher.php?id=40588

I think it will be much easier using the sixaxis for a game like this,  easier to press different button combinations while flying using the motion control. IMO the sixaxis allows for a better more natural grip, at least for games like this.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:
Personally, I think that the Wiimote would be perfect for something like Lair or Warhawk. What could be better than a flight stick for a flying game? The Wiimote could be held almost vertically and used as a joystick, with the Nunchuk offering additional functionality.


Lair using sixaxis:

http://www.gametrailers.com/umwatcher.php?id=40588

I think it will be much easier using the sixaxis for a game like this, easier to press different button combinations while flying using the motion control. IMO the sixaxis allows for a better more natural grip, at least for games like this.

Well that is your opinion. I am not that into pressing sequences of buttons for a backflip. It doesn't make sense as much as doing a backflip with motion sensing. I am sure you will change your mind once Sony and Microsoft also include true motion sensing with their games. It is more natural. 

The boring thing with some games was always that in order to be good at it you didn't need to think that much, just had to memorize button combinations.



@ gorgepir

What makes you believe the motion sensing in the Sixaxis isn't really motion sensing at all?

Of course you can use the Wii-mote as a pointing device as well unlike the sixaxis, but for example for strategy games I think a mouse is more accurate and its continued usage less strainful. I really don't think the Wii-mote is a "one size fits all" solution without any trade-offs.

If such a input device was released for the PS3, I still think I would use the Sixaxis for the majority of game types if given a choice.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

After RE4 and God of War these "press-buttons-in-sequence-to-perform- kick-ass-actions-that-you-can-not-perform-in-the-real-game" trend is getting really old.
I am looking at you KH2 and Tomb Raider.



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."