| mrstickball said: Either late this gen (2009+) or next gen for the MS/Sony copying technology. I'm just stating that I would think that if MS and Sony thought they were losing alot of sales entirely due to the Wiimote itself, they'd put alot of money into it to develop a better system. Like with the Rumble Pack - it was eventually itergrated into Sony's copycat system (if I remember right), which was indeed better than just having a pack. Also, rumble sensitivity was introduced later, ect, ect. Eventually, when someone innovates, they get in a war with the rest, and the general quality will improve. I believe that most of the improvements will come when MS and Sony try to one-up the Wiimote's abilities. |
Except the rumble pack
1) Was implemented early in the system's life
2) Was an add-on for the base controller, NOT an entirely new controller.
Surely you recognize that adding a vibration feature on some games with the controller we're already using is a much simpler issue -- both for the consumer and for the developer -- than developing for or buying an entirely new controller? Again, look at the cases where entirely new controllers were added:
Super Scope
DDR Pad
Eye Toy
SNES Mouse
All of these were moderately successfull (a couple of strong titles that featured their use), but none was actually implemented into more than, say, 5-10 percent of the system's games, and none was picked up by more than 5-10 percent of the people owning their respective systems. You simply cannot introduce a new controller mid stream and have it adopted en masse by developers or consumers.
But yeah, I totally agree next generation is possible.
http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">
http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">









