I just picked up de Blob yesterday at BestBuy (along with Wario Land: Shake It! and SSX Blur [
I just picked up de Blob yesterday at BestBuy (along with Wario Land: Shake It! and SSX Blur [
LOL if everyone was worried about Boom Blox and Zack and Wiki, and now De Blob what more if they've seen the sales of Muramasa and Arc Rise of Fantasia, OH NOES Murumasa bombed! O_o :'( "commits suicide"
As for me, Im not worried at all. Most of Wii games are low development cost games and dont even need a full advertisement or a good week sales to profit at all. And I thought we already learned about Boom Blox, if DDI was a succesful publisher/developer right now on UK even there games are barely passed the 50,000-100,000 mark what more with these games...
http://www.vgchartz.com/forum/thread.php?id=42404
If you've seen the sales of the games of Namco Bandai on the Wii it didnt even passed the 500,000 mark except for We Ski and yet their games are profitable that Namco Bandai still keeping developing games for the Wii.
Most of these games are profitable when it passed the 100,000 mark in its lifetime since theyre low development cost games, the graphics of Mushroom Men was better than Boom Blox so far and yet its not a big publisher like EA who produced it...
end of core gaming days prediction:
E3 2006-The beginning of the end. Wii introduced
E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.
E3 2010- Tape runs out
http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg
Sorry double post
end of core gaming days prediction:
E3 2006-The beginning of the end. Wii introduced
E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.
E3 2010- Tape runs out
http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg
| axumblade said: The hard thing is selling this game. I've tried to explain the game to people and they just kind of stare at me as if I'm stupid. It was the same way for Boom Blox. Not so much Zack & Wiki because I could say "you have to solve puzzles." Trying to say "color the world" kind of botches most sales. Same idea with Samba de Amigo a little bit. "You have to shake the controller to hit the buttons." |
Wii games really do need physical demonstrations. Not that it will happen unless its WSR or Mario.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.
I picked up De Blob yesterday and it's easily the best looking third party wii game i've played. It could be a nintendo title, the jump is a little spongy and so far the levels are easy to complete but all have tons of replay value.
I have kinda mixed feelings about it so far - it's nowhere near as good as Z&W imo. Gotta say i've never seen one advertisment for it and with how good it looks thats a real shame.
bought de blob today.. really a fantastic game that you really need to play to get... up until the moment i slid my credit card through the machine, i was having second thoughts, because i still had no idea what kind of appeal this game had.. but after 10 mins of playing it, i couldn't be more happy i bought it
Please all of you do yourselves and this 3rd party a favor.. buy this game, love this game, now
I can't believe people still believe third parties don't sell games on the Wii. Come on, we're on a sales site here! The Wii is much cheaper to develop for, and even then it has more million sellers and 500k+ sellers than the PS3.
Why mention Boom Blox as a good title that didn't sell? It's already over half a million and still selling over 10k a week. I'm pretty sure it wil break 800k, and has a good shot at a million.
De Blob opened with terrible numbers, but it's way too early to say anything meaningful about it. I also find De Blob a doubtful choice for "the game to see how third parties perform". Why not look at more mainstream games, like, I don't know, Red Steel, Star Wars Force Unleashed, and Sonic and the Secret Rings?
| Phendrana said: I'm sick of legs. Why can't these great games at least have decent openings on a user base of almost twice the HD consoles'? Are they not hyped enough? Are Wii owners lazy? I'd really like to know.... |
There are lots of reasons. For one we, the "hardcore" gamers, are the minority. (Hardcore in this context being defined as simply passionate enough about their hobby to follow it constantly on the internet, pre-order games months in advance, buy merchandise based on their favorite games, etc.) Us yelling about how great something is usually doesn’t carry any farther than other “hardcore” gamers and immediate friends and family.
And many "hardcore" gamers tastes still coincide with the mainstream buying public's tastes. So many of them won't be interested in De Blob either because it's not appealing for them, as it won't be appealing to a lot of the mainstream public.
Something like this is simply a hard sell. For new IP's, current trends favor "serious" action oriented games with heavy cinematic elements for traditional gamers, and pick-up and play entertainment based on familiar activities for a lot of new gamers. Everything in between seems to have an uphill battle unless it's attached to an already successful brand name. It’s also a lot harder to sell single-player centric games at full price at retail in the current market. With the big online gaming boom to console markets this generation, multiplayer centric games are often viewed as better values.
THQ is marketing it, I've personally seen TV ads on the Cartoon Network, but again this is a hard sell. It’s a 3-D platformer, which has mostly become a niche genre. It’s a new brand (Barring the obscure freeware game it’s based on) without anything to leech off. It doesn’t fit square in one of the two current big selling trends I mentioned earlier, and can be hard to explain to mainstream buyers.
The truth is that most people probably just aren’t interested in what De Blob offers. Which is too bad, because I really loved it, but that’s just me.
Still I wouldn’t fret. The good thing about a large user base is usually there are so many potential buyers, that only a small fraction of them need to become actual buyers to turn a profit.
Look at Endless Ocean. Published by Nintendo, and was even budget-priced at 40$ in the US. Its opening week in the US and the PAL region were very similar to De Blob. (US-16,994 EU-11,828) And now it’s sold over 600,000 copies, and has a sequel on the way.