| axumblade said: The hard thing is selling this game. I've tried to explain the game to people and they just kind of stare at me as if I'm stupid. It was the same way for Boom Blox. Not so much Zack & Wiki because I could say "you have to solve puzzles." Trying to say "color the world" kind of botches most sales. Same idea with Samba de Amigo a little bit. "You have to shake the controller to hit the buttons." |
Wii games really do need physical demonstrations. Not that it will happen unless its WSR or Mario.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.







