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Forums - Nintendo - Nintendo should publish good third party games so it would sell more

BengaBenga said:

 

Did you really just compare the system that virtually launched the vidogame industry with one of 10 years later? Just Wow.

Beside the fact that the industry has grown enormously, in a big way due to Nintendo, the following companies had great NES sales with multiple titles: Capcom, Konami, Taito, Tecmo, Square, Hudson, HAL, Rare, Infogrames, Namco, Bandai, Codemasters, Chunsoft (later Enix), Intelligent Systems.

Ooh, wait, a lot of the most well known (3rd party) franchise of the current generation even started on NES: Final Fantasy: check, Castlevania: check, Dragon Quest: check, Mega Man: check. Metal Gear: yep, on NES (didn't start there).

The NES was brilliant for 3rd parties, how else did you think a lot of the franchises are still known today?

 

Now you are trolling or at least flaming. I just corrected him, that was not meant to compare those sales. Just to define what "great" is.

Well, now this is not going to go anywhere else but getting me banned so I won't reply the latter part of your post. Except that I DO know FF and MGS.



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Kasz216 said:
Kurakasa said:
Kasz216 said:

Yeah... the NES numbers are really incomplete on this site.

Aside from that... all developers not Nintendo were basically constrained to 4 games per year. While Nintendo was not.

 

Well I guess you can provide me a better link to back up your opinion? :)

Well for one. No list is better then an incomplete one. Nor does a counter opinion usually need to be presented when a flaw is pointed out in faulty logic.

Two... i'm sure I can dig up a few games that have had some sales in the millions... might take a while since it's from like the 1980s.

The Castlevania games are the first series in mind that had to of went a million each.

The fact that you consider sales in the millions the sign of success for the NES is rather funny though I gotta say.

The NES obviously cost a lot less to develop for.

 

So my post is flawed because YOU think otherwise. Case closed, goodbye.



Kurakasa said:
Kasz216 said:
Kurakasa said:
Kasz216 said:

Yeah... the NES numbers are really incomplete on this site.

Aside from that... all developers not Nintendo were basically constrained to 4 games per year. While Nintendo was not.

 

Well I guess you can provide me a better link to back up your opinion? :)

Well for one. No list is better then an incomplete one. Nor does a counter opinion usually need to be presented when a flaw is pointed out in faulty logic.

Two... i'm sure I can dig up a few games that have had some sales in the millions... might take a while since it's from like the 1980s.

The Castlevania games are the first series in mind that had to of went a million each.

The fact that you consider sales in the millions the sign of success for the NES is rather funny though I gotta say.

The NES obviously cost a lot less to develop for.

 

So my post is flawed because YOU think otherwise. Case closed, goodbye.

No... it's flawed because it's flawed. You are using an incomplete list and presenting it as a full list.

Well that and you cosnider 1 million a sign of success for the NES.  Which in of itself is really stupid.



Kurakasa said:
Kasz216 said:
Kurakasa said:
Kasz216 said:

Yeah... the NES numbers are really incomplete on this site.

Aside from that... all developers not Nintendo were basically constrained to 4 games per year. While Nintendo was not.

 

Well I guess you can provide me a better link to back up your opinion? :)

Well for one. No list is better then an incomplete one. Nor does a counter opinion usually need to be presented when a flaw is pointed out in faulty logic.

Two... i'm sure I can dig up a few games that have had some sales in the millions... might take a while since it's from like the 1980s.

The Castlevania games are the first series in mind that had to of went a million each.

The fact that you consider sales in the millions the sign of success for the NES is rather funny though I gotta say.

The NES obviously cost a lot less to develop for.

 

So my post is flawed because YOU think otherwise. Case closed, goodbye.

No because you are clueless.

1) Sales numbers on Nes games and even Snes games are very difficult to find 

2) Success is NEVER weight using units sale number but profits. Most of Nes games were developed by teams of UNDER 10 people.

Some of that games went to sell million of copies. Nowadays this result is very difficult to achieve. One exception is Nintendo 's Brain Training: 9 people for 90 days generated a million-seller. 

 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

Kurakasa said:
BengaBenga said:
 

 

Did you really just compare the system that virtually launched the vidogame industry with one of 10 years later? Just Wow.

Beside the fact that the industry has grown enormously, in a big way due to Nintendo, the following companies had great NES sales with multiple titles: Capcom, Konami, Taito, Tecmo, Square, Hudson, HAL, Rare, Infogrames, Namco, Bandai, Codemasters, Chunsoft (later Enix), Intelligent Systems.

Ooh, wait, a lot of the most well known (3rd party) franchise of the current generation even started on NES: Final Fantasy: check, Castlevania: check, Dragon Quest: check, Mega Man: check. Metal Gear: yep, on NES (didn't start there).

The NES was brilliant for 3rd parties, how else did you think a lot of the franchises are still known today?

 

Now you are trolling or at least flaming. I just corrected him, that was not meant to compare those sales. Just to define what "great" is.

Well, now this is not going to go anywhere else but getting me banned so I won't reply the latter part of your post. Except that I DO know FF and MGS.

I'm not going to ban you for arguing with me, I'm not that sad. I don't have a clue however how I am trolling or flaming. I completely owned your points, but that doesn't make it trolling.

But you're saying "SNES had ok third party sales, NES did not" and afterwards you're trying to prove that by comparing it with the PS2. Sorry, but however you're spinning that you're comparing the two, and I explained why you were wrong.

Besides, margins on software were a lot higher in those days, the NES was on the market for a really long time and development costs were lower, especially at the end of the NES. The basis of these big software houses (predominantly Japanese back then) was founded in the NES days, please tell me how this was not a great time for 3rd parties.

 

 

 



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HappySqurriel said:

 

Wow ... so much denial in your post.

Have you ever noticed that over 75% of movies that do well at the box office are based on another movie, comic-book, novel, television show, or video game? Or that the majority of the remaining titles have well known actors, directors, producers or (in the case of Animated movies) production companies?

Human beings favour entertainment products that they know over products that they don't know ... How many third party games released for the Wii were based on established IPs? Resident Evil 4, Resident Evil Umbrella Chronicles, Sonic and the Secret Rings, and MySims ... such awful performing titles.

Part of marketing a title is to know how to brand it so that the market would accept it; one way to effectively brand a product is to use an existing IP that people trust. People do not buy Mario games because they're made by Nintendo, people buy Mario games because after 2 decades they know that any game with Mario in it is good.

Well that is quite stupid. :D Of course they buy mario games since mario is there. Maybe I was not clear enough with my last post.

"The fact of the matter is the vast majority of people know practically nothing about the industry, and it is unlikely that people are (on a large scale) looking for who published a game before they buy it."

which i replied:

" Vast majority of people who buys nintendo-games are familiar with the franchises, so they do know who published a game. ;)"

So you are really saying that the people do not know that mario is nintendo ip? Or what?

And yes, those titles do well on wii. Take a look at the GC sales, those titles (Sonic&RE, not mysims) did well on GC too. Apart from those few cherry picked examples, what established IP has done well on gc OR wii? Madden,COD,MGS,Fifa,PES,NFS,MOH? :)

The point is that there are really only few 3rd party IP:s that would sell to wii demographics. And those few sell most on nintendo-platforms anyway. So the advertising would not really help on that, but of course you are free to believe otherwise.

 

Anyway, this is now really offtopic so I am exiting this thread. Feel free to send me a PM (if possible) or write to my wall if you have something else to add.

 



Do you mean they should publish the games or they should make the games themselves? The reason certain games sell is not cause they are published by Nintendo but rather because they are made by Nintendo. And the reason games made by Nintendo sell well is not because it says developed by Nintendo on the box but rather cause of their quality.

Even when a Nintendo made game which is not of the highest quality sells well it is because people have come to expect a certain standard from Nintendo and have faith that they will enjoy the game. Just like many people have come to expect a certain level of crap when a Wii game is developed by Ubisoft and so they stay away.



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mike_intellivision said:
But would not that defeat the purpose of having third parties.

I think the biggest problem with some of these games may be the lack of ads or the mistargeting of ads.

Mike from Morgantown

 

 You pretty much said what I was going to say.

If third party companies want higher sales, they'll put a little more dedication behind their games, i.e. higher quality and stronger advertising campaigns.



OooSnap said:
I have never seen Brain Training commercials. But I'll take your word for it. I have seen Boogie and Boom Blox commercials yet they didn't sell much. If Nintendo was on the cover I wouldn't doubt it would have better sells.

As for Excite Truck and Fire Emblem, I'm pretty sure it wouldn't have sold as much as it did if Nintendo brand wasn't on the box.

 

 Brain and Sight Training games were heavily marketed on TV.  So was Carnival Games.  Boogie and Boom Blox weren't advertised nearly as much.  Boogie got horrible reviews anyway, so no surprise that it failed to find an audience.  Boom Blox is likely just a little too abstract-looking for some people who were easily sold on something like Wii Sports.  They'll warm up to more abstract games eventually.

Fire Emblem had tons of issues, and Excite Truck was one of three off-road/monster truck racing games that launched with the Wii--and one of those other ones came with a plastic wheel.  Neither were aggressively marketed on television.  They sold fairly well, but quite shy of the million-mark.

These game sales have little to do with whether or not Nintendo is the publisher.  Sorry to break it to you, but your theory is flawed.  Plus, if Nintendo just went around publishing every game they could for their system, they'd lose third party publisher support at record speed because it would only enforce the idea that "only Nintendo games sell on Nintendo systems."



Kurakasa said:

Well that is quite stupid. :D Of course they buy mario games since mario is there. Maybe I was not clear enough with my last post.

"The fact of the matter is the vast majority of people know practically nothing about the industry, and it is unlikely that people are (on a large scale) looking for who published a game before they buy it."

which i replied:

" Vast majority of people who buys nintendo-games are familiar with the franchises, so they do know who published a game. ;)"

So you are really saying that the people do not know that mario is nintendo ip? Or what?

And yes, those titles do well on wii. Take a look at the GC sales, those titles (Sonic&RE, not mysims) did well on GC too. Apart from those few cherry picked examples, what established IP has done well on gc OR wii? Madden,COD,MGS,Fifa,PES,NFS,MOH? :)

The point is that there are really only few 3rd party IP:s that would sell to wii demographics. And those few sell most on nintendo-platforms anyway. So the advertising would not really help on that, but of course you are free to believe otherwise.

 

Anyway, this is now really offtopic so I am exiting this thread. Feel free to send me a PM (if possible) or write to my wall if you have something else to add.

 

Even though you're not here, I just have to point out that it is not about demographics ... How well most third party games sell depends on:

  1. How good of a game it is. This is the most important factor, and yet the same people who argue that the Wii has the worst software line-up (and that all third-party Wii games are crap) ignore this when they talk about software sales on the Wii. Not all good games sell well (Okami, Psychonauts, Beyond Good and Evil, Ico and Shadow of the Collossus) but few games sell more than 1 million units without being enjoyable.
  2. How well known and "High Quality" the brand is. Pretty much everyone agrees that how well known a game licence is directly relates to how well a game sells; certainly, there are exceptions, but most game series see moderate sales on their first release and the second or third title is the break-out success.
  3. How popular the genre is. Few puzzle games (like Boom Blox) or point and click adventure games (like Zack and Wiki) have sold more than 250,000 copies in the past decade while (at the same time) most FPS or racing games can pass that mark with very minimal marketing.
  4. How well a game is advertized. After a game is completed there is only so much you can do to really sell it, but people are not going to go out to buy a game they have never heard of.

 

The demographic of the system doesn't really factor in mainly because the demographics are far more broad than most fanboys would assume. Right now with the Wii there are (probably) 5 Million (or more) die-hard Nintendo fans who are over 21, and at least another 5 Million core gamers who buy most popular systems, who would buy a high quality third party game if it was released and they knew about it. if a high quality game is released for the Wii and marketed heavily like Bioshock, Gears of War, Grand Theft Auto 4, or Metal Gear Solid 4 these games would see sales that were in a similar range to what their HD console equilivalents are.