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Forums - Gaming - JRPG's are overrated?!

well majority of jrpg`s recive low to medium scores, in fact id say overwhelming majority.

but they have a unique gameplay element, and thats the story to plod through. it dont matter to much on grafix and sound as long as the story is good to sift through and has a decent battle system.

for example one of the most enjoyable jrpg`s ive played is "enchanted arms" by a company called "from software" this game is availiable on 360 and ps3, i had it on 360 ages ago and it was an extremly good and cheesy playthrough, battle system was like a puzzle at times and played right through to the end. it only recived 6`s 7`s and mabey if you push it a few 8`s but the fact is i played it to the end and enjoyed it, even though grafix was off.

so the reasons above^ are why people like jrpg`s

PLEASE "FROM SOFTWARE" BRING A SEQUEL TO "ENCHANTED ARMS" IT WAS A TRULY BRILLIANT EXPERIANCE GOING THROUGH ATSUMAS JOURNEY. BUT FOR GODS SAKE LEAVE MOKOTO OUT OF IT THIS TIME.(those who have played enchanted arms will know why mokoto needs to be left out!)



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

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Words Of Wisdom said:
Riachu said:
Shameless said:
I play a lot of JRPGs, but never seem to finish any of them. Most of the ones I've played have terrible stories and no difficulty beyond spending time grinding. You can't really argue there's any strategy involved in most of them either.

Hope this only applies to Turn Based RPGs. Real Time RPGs are suppose to be based more on skill.

 

 

Name some skill-based ones.

When I mean skills, I mean the players reflexes.

 



Johann said:
ItsaMii said:
Ajax said:
Dude if you hate Crisis Core, then it's clear that that's not Square's fault, but your fault.

If you like FF 7 CC, you probably would buy anything with a SE or FF 7 logo on it. That game is garbage. It wasn`t even worth a rental. It is short, linear, retardly easy and relies too much on nostalgic factor. Music, characters and settings are almost all recycled from FF7. The extra missions are some of the shittiest sidequests since FF XII. There are 7 or so different locations and all you have to do is kill the boss(es). It doesn`t matter what is written is the description (capture, seize, investigate, retrieve, eliminate) they all play the same. Without the sidequests, it is a 9-10 hour game. It will reach 45 hours with all the sidequests, but it is not quality time. It is pretty clear they added those annoying and repetitive sidequests to artificially prolong the game.

That was realy harsh, dude. The game was obviously made for FFVII fans, so it kind of has to rely on nostalgia. If you didn`t like FFVII, that`s ok, but I think most people that actualy did, thought that it was a preety decent game. I mean c`mon how could you not get emotional with that ending!? It was awsome!


Cuz he's cleary an anti-FFVII fan, which are more annoying than the fan boys. I'd rather have the biggest fanboy of a game than someone who completely despises it. They're a lot more tolerant.

Skeeuk said:
well majority of jrpg`s recive low to medium scores, in fact id say overwhelming majority. but they have a unique gameplay element, and thats the story to plod through. it dont matter to much on grafix and sound as long as the story is good to sift through and has a decent battle system. for example one of the most enjoyable jrpg`s ive played is "enchanted arms" by a company called "from software" this game is availiable on 360 and ps3, i had it on 360 ages ago and it was an extremly good and cheesy playthrough, battle system was like a puzzle at times and played right through to the end. it only recived 6`s 7`s and mabey if you push it a few 8`s but the fact is i played it to the end and enjoyed it, even though grafix was off. so the reasons above^ are why people like jrpg`s PLEASE "FROM SOFTWARE" BRING A SEQUEL TO "ENCHANTED ARMS" IT WAS A TRULY BRILLIANT EXPERIANCE GOING THROUGH ATSUMAS JOURNEY. BUT FOR GODS SAKE LEAVE MOKOTO OUT OF IT THIS TIME.(those who have played enchanted arms will know why mokoto needs to be left out!)

From Software aren't exactly a top tier development company.  Enchanted Arms was a mediocre game from what I heard.

 



ItsaMii said:
Ajax said:
Dude if you hate Crisis Core, then it's clear that that's not Square's fault, but your fault.

 

If you like FF 7 CC, you probably would buy anything with a SE or FF 7 logo on it.

 

 You got to be joking man; get the hell out of here with insinuating comments like that like you know me.



''Hadouken!''

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Ajax said:
ItsaMii said:
Ajax said:
Dude if you hate Crisis Core, then it's clear that that's not Square's fault, but your fault.

 

If you like FF 7 CC, you probably would buy anything with a SE or FF 7 logo on it.

 

 You got to be joking man; get the hell out of here with insinuating comments like that like you know me.

We must test this!

*Ties a Tifa plushie to a fishing line and dangles it in front of Ajax*



lol



''Hadouken!''

Words Of Wisdom said:
WiiBox3 said:
@Kirby007
Because a good JRPG will kick your butt if you do not strategize your battles even with the weaker enemies and still be enjoyable enough to make you keep wanting to play. This is what was great about the Final Fantasy games pre FFVIII and the older Dragon Warrior games. The enjoyment came out of figuring out how to beat bosses without grinding levels for hours. And the great thing was if you searched there was usually a way to do it.

The problem with the modern JRPGs is not their stories. (Saying to go watch a movie is pointless in recent years when many genres are trying to develop stories in their games. And why go watch a movie when the stories we get from video games are not usually the type that Hollywood will pump out.) The problem with the ones I have played is that when the battle mechanics are good the game is often not difficult enough to force you to continually strategize throughout the game.

If you need an example of what I am talking about play FFIV. You don't even have to find a SNES to play it, it is coming out for the DS soon.

You've never actually played the games you're talking about have you? Most of the older games were almost 100% about grinding for some kind of points and slaughtering enemies. Strategy was taken out back, shot, and buried next to player choice and freedom.

 

It is fine that your opinion differs from mine, but please don't insult me by saying that I never did something because your experience lead you to a different opinion. Yes there was a lot of grinding in the older JRPGs, but the amount of grinding needed to complete the game depended on the stratagy you used to defeet the enemies.

I do agree somewhat about the choice and freedom part, although I feel that many of the earlier turnbased JRPGs although linear were less linear than many of the newer ones, in a way. The newer ones have a lot of options pop up just before the final battle.



WiiBox3 said:

It is fine that your opinion differs from mine, but please don't insult me by saying that I never did something because your experience lead you to a different opinion. Yes there was a lot of grinding in the older JRPGs, but the amount of grinding needed to complete the game depended on the stratagy you used to defeet the enemies.

I do agree somewhat about the choice and freedom part, although I feel that many of the earlier turnbased JRPGs although linear were less linear than many of the newer ones, in a way. The newer ones have a lot of options pop up just before the final battle.

It's not an opinion.  I spent hours grinding in Final Fantasy games up through FFV.  FFVI didn't require much grinding unless you wanted tons of magic.  Dragon Warrior itself was about grinding for a while.  I own the original Dragon Warrior and Dragon Warrior III.  I've spent at least 50 hours just grinding in Dragon Warrior III because the monsters get ferociously hard at certain points especially if you choose to go sailing without having any clue where you're going.  Heck, you couldn't even go sailing without fear of ocean monsters eating you alive unless you spent time grinding.

Back in those games, there wasn't that much strategy.  Most of the strategy amounted to:  Did I beat the enemy?  If yes, go on.  If no, grind for more levels.



WiiBox3 said:
Words Of Wisdom said:
WiiBox3 said:
@Kirby007
Because a good JRPG will kick your butt if you do not strategize your battles even with the weaker enemies and still be enjoyable enough to make you keep wanting to play. This is what was great about the Final Fantasy games pre FFVIII and the older Dragon Warrior games. The enjoyment came out of figuring out how to beat bosses without grinding levels for hours. And the great thing was if you searched there was usually a way to do it.

The problem with the modern JRPGs is not their stories. (Saying to go watch a movie is pointless in recent years when many genres are trying to develop stories in their games. And why go watch a movie when the stories we get from video games are not usually the type that Hollywood will pump out.) The problem with the ones I have played is that when the battle mechanics are good the game is often not difficult enough to force you to continually strategize throughout the game.

If you need an example of what I am talking about play FFIV. You don't even have to find a SNES to play it, it is coming out for the DS soon.

You've never actually played the games you're talking about have you? Most of the older games were almost 100% about grinding for some kind of points and slaughtering enemies. Strategy was taken out back, shot, and buried next to player choice and freedom.

 

It is fine that your opinion differs from mine, but please don't insult me by saying that I never did something because your experience lead you to a different opinion. Yes there was a lot of grinding in the older JRPGs, but the amount of grinding needed to complete the game depended on the stratagy you used to defeet the enemies.

I do agree somewhat about the choice and freedom part, although I feel that many of the earlier turnbased JRPGs although linear were less linear than many of the newer ones, in a way. The newer ones have a lot of options pop up just before the final battle.

JRPGs benefit more from being linear than people think.  FFXII allowed you to go almost anywhere from the beginning.  Unfortunately, the story, while not bad, was not as interesting as the stories of previous games in the series.  When I first played this game, I had a feeling the story was going to be epic and that this would be the best FF yet and it was, for the first 10 hours or so.  After that, there is less cutscenes and more dungeon crawling.  I still think it is a great game because of its gameplay.  It didn't help that will the exception of Bathier, the "main" characters, while not bad, were just very bland compared the cast in FFX.  This is the only JRPG that I really like that has a not-so-interesting story.