By using this site, you agree to our Privacy Policy and our Terms of Use. Close
WiiBox3 said:

It is fine that your opinion differs from mine, but please don't insult me by saying that I never did something because your experience lead you to a different opinion. Yes there was a lot of grinding in the older JRPGs, but the amount of grinding needed to complete the game depended on the stratagy you used to defeet the enemies.

I do agree somewhat about the choice and freedom part, although I feel that many of the earlier turnbased JRPGs although linear were less linear than many of the newer ones, in a way. The newer ones have a lot of options pop up just before the final battle.

It's not an opinion.  I spent hours grinding in Final Fantasy games up through FFV.  FFVI didn't require much grinding unless you wanted tons of magic.  Dragon Warrior itself was about grinding for a while.  I own the original Dragon Warrior and Dragon Warrior III.  I've spent at least 50 hours just grinding in Dragon Warrior III because the monsters get ferociously hard at certain points especially if you choose to go sailing without having any clue where you're going.  Heck, you couldn't even go sailing without fear of ocean monsters eating you alive unless you spent time grinding.

Back in those games, there wasn't that much strategy.  Most of the strategy amounted to:  Did I beat the enemy?  If yes, go on.  If no, grind for more levels.