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Words Of Wisdom said:
WiiBox3 said:
@Kirby007
Because a good JRPG will kick your butt if you do not strategize your battles even with the weaker enemies and still be enjoyable enough to make you keep wanting to play. This is what was great about the Final Fantasy games pre FFVIII and the older Dragon Warrior games. The enjoyment came out of figuring out how to beat bosses without grinding levels for hours. And the great thing was if you searched there was usually a way to do it.

The problem with the modern JRPGs is not their stories. (Saying to go watch a movie is pointless in recent years when many genres are trying to develop stories in their games. And why go watch a movie when the stories we get from video games are not usually the type that Hollywood will pump out.) The problem with the ones I have played is that when the battle mechanics are good the game is often not difficult enough to force you to continually strategize throughout the game.

If you need an example of what I am talking about play FFIV. You don't even have to find a SNES to play it, it is coming out for the DS soon.

You've never actually played the games you're talking about have you? Most of the older games were almost 100% about grinding for some kind of points and slaughtering enemies. Strategy was taken out back, shot, and buried next to player choice and freedom.

 

It is fine that your opinion differs from mine, but please don't insult me by saying that I never did something because your experience lead you to a different opinion. Yes there was a lot of grinding in the older JRPGs, but the amount of grinding needed to complete the game depended on the stratagy you used to defeet the enemies.

I do agree somewhat about the choice and freedom part, although I feel that many of the earlier turnbased JRPGs although linear were less linear than many of the newer ones, in a way. The newer ones have a lot of options pop up just before the final battle.