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Forums - Gaming - System RAM in PS3 and XBox 360 is like half a GB

NJ5 said:
http://www.atari.com/us/games/neverwinter_nights_2_gold/dvd_rom

According to this, it doesn't even need 2 GB on PC, just 512 MB (1 GB recommended).

 

If this is true then with some awesome optimization on a console the game can work quite well.



4 ≈ One

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Lessons will have been learned this generation. Consoles with vastly better features will be implemented into the PS4 and new XBox. Online gaming being mainstream in consoles. Lack of system memory of the consoles has been a concern but developers have brought good games on both consoles despite the problems the consoles have.

I predict next generation the consoles will have system RAM of 4GB and more processors, 1GB memory graphics card included, HDD internal hard drives of around 120GB. Blu-Ray in the consoles could be the standard medium format. Unless there is something newer and better on the horizon.



@ ion-storm

Man, you never fail me to spin the PS3. Even when the 2.4 update was making PS3 bricks


What do you call many? 0 dot something percent I wouldn't call many, but I know some 360 fanboys wanted it to be as big as RRoD, sorry it's not (and fixable, unlike RRoD).

http://vgchartz.com/forum/thread.php?id=31774

Sorry too many trolls within this thread, I'm out of here.

@ NJ5

In combination with Vista you may want more memory for running a game, as it's even more inefficient.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Rock_on_2008 said:
Lessons will have been learned this generation. Consoles with vastly better features will be implemented into the PS4 and new XBox. Online gaming being mainstream in consoles. Lack of system memory of the consoles has been a concern but developers have brought good games on both consoles despite the problems the consoles have.

I predict next generation the consoles will have system RAM of 4GB and more processors, 1GB memory graphics card included, HDD internal hard drives of around 120GB. Blu-Ray in the consoles could be the standard medium format. Unless there is something newer and better on the horizon.

 With the lessons learned this generation, the next will not be a huge step up power wise. If anything has been shown this far it is that you don't need to have a super powerful design to the dominant console. The upgrades will be a modest step up from the PS360 for all the major players. I would bet money on it.



Starcraft 2 ID: Gnizmo 229

Gnizmo said:

 With the lessons learned this generation, the next will not be a huge step up power wise. If anything has been shown this far it is that you don't need to have a super powerful design to the dominant console. The upgrades will be a modest step up from the PS360 for all the major players. I would bet money on it.

I second that. Also, if they want to make game making even easier they will go for same hardware as there is in PC:s today. That would make reuse of libraries that is used with PC games really easy. Making new kind of hardware would be totally suicidal as it seems to been already on this gen.

http://kotaku.com/5018899/sony-lost-over-3-billion-to-ps3-cost-pricing-imbalance



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"1GB of RAM is a requirement and depending on how gamers run this it can go two ways. One is that this can mean it needs 1GB of system RAM total. Windows XP in many cases can occupy from 280MB in relatively relaxed conditions to over 500MB in more application prone setups. As such you're really only affording 500MB to Crysis so that’s why they say it, if you only have 512MB physically, and you're using 480MB for your OS, then you're virtually allowing nothing at all for Crysis to use. From testing on higher end settings the game can scale over 900MB in memory usage on its own. With that being said, the more memory you're packing the better."

Oops closed source page - Crysis can use over 500mb of ram on its own, and thats at a minimum level. To run it on a PS3 you would need to slash that to about a third.

Oh and the reason why Crytek say it can be run on consoles is because they're trying to sell an engine. If they said that it wouldn't then they would lose a lot of potential customers!



Tease.

MikeB said:
@ NJ5

Actually, the thread title is wrong. On the PS3, system RAM is 256 MB (the other 256 MB are graphical memory). On the 360, there's no distinction between graphical/system memory, it's just a total of 512 MB to be divided as developers prefer.


Like on the PC, the PS3 setup is much better (twice the bandwidth). Of course should be noted both types of memory can be accessed by both the GPU and CPU.

The PS3's fast XDR Ram has very low latency which is very important to CPUs, especially for the Cell processor. Potentially if needed the GPU can access both types of RAM simultaneously, latency isn't much of an issue for GPUs (the RSX also has relatively large cache) and such an approach would significantly add bandwidth which is more important.

 

 Not really, a limit is a limit is a limit also its a limit.

 

You cant have 300mb of textures in any one scene on the PS3 that is a simple fact.



MikeB said:
NJ5 said:
MikeB said:
NJ5 said:
MikeB said:

 

You made a false distinction, the main RAM situation on 360 and PS3 is similar in terms of size to work with. Only thing you would do differently is design the game engine differently to suit either console's architecture. The PS3 also has a default haddrive, which could be used for something like virtual memory on the PC.

What false distinction did I make? As far as I know, my statement was totally accurate and I stand by it:

On the PS3, system RAM is 256 MB (the other 256 MB are graphical memory). On the 360, there's no distinction between graphical/system memory, it's just a total of 512 MB to be divided as developers prefer.

wtf...

 

The fast XDR Ram in the PS3 can also be divided as developers prefer.


What's new there? 256 MB of System RAM which can be used as developers prefer, why would anyone expect anything different and in what way did I contradict that in my post?

You truly are the master of spin.

 

 

On a PC you can't use CPU memory for the graphics card unlike is the case with regard to the PS3's GPU. Cheap unified memory solutions on the PC (like some laptops) are similar as the 360's situation. This is a cheaper but less powerful approach as only CPU or GPU can access the memory at a time.

Technically it's far better for the GPU to be able to access its own memory and the CPU to be able to access its own memory simultaneously. Bandwidth is very important to a GPU, low latency is very important to CPUs, both are negatively impacted with a unified memory setup.

 

 

CPU memory?

WTF are you on about man?

If you mean general RAM memory on the PC hells yeah youre graphics card can use it.

You have proven several times before that you have no clue what you are on about so why dont you quit while you are behind instead of further embaress yourself even more?



MikeB said:
@ NJ5 & Starcraft

Could we please keep this discussion polite and intelligent?

 

 Intelligent?

Thats rich coming from you after all the ill informed crap you have been spouting.



Rock_on_2008 said:

NG5 and Star craft, stop ganging up on Mike B. You are both entitled to your opinions. But no need for attacking the poor guy.

Warning to all stay on topic. Do not derail the thread. Have a nice morning/afternoon/ evening.

 

 This isnt about opinions, its about simple facts and Mike seem to have none of the facts at hand it seems.