MikeB said:
On a PC you can't use CPU memory for the graphics card unlike is the case with regard to the PS3's GPU. Cheap unified memory solutions on the PC (like some laptops) are similar as the 360's situation. This is a cheaper but less powerful approach as only CPU or GPU can access the memory at a time.
Technically it's far better for the GPU to be able to access its own memory and the CPU to be able to access its own memory simultaneously. Bandwidth is very important to a GPU, low latency is very important to CPUs, both are negatively impacted with a unified memory setup.
|


First one is PS3 and second one is X360. Uhm, cheap unified memory solution? Too bad that GPU on X360 can use all ram at speed 22.4GB/s as RSX can use only its own memory as fast(local memory = RSX memory). Why in hell are you flaming and trolling in every thread using wrong info as facts?
- For some graphics setting (effects and such), a PS3 port could be as good or even better.
Uh... RSX ability to run shaders is crap compared to todays GPU:s and no CELL can't help that much.
- Resolution limited to 720p and framerate locked at 30 FPS (console games need to run at a slower pace anyhow to better suit the way games are controlled), this compared to the PC version being able to go much higher. Also more Anti-aliasing on the PC. (but do you need it? I only have a 17 inch flatscreen monitor vs a large screen HDTV)
Huh? FPS doesn't affect pace of game. Of course you don't need better resolutions because you cant get them. 17 inch flatscreen monitor. Uh... Are you serious? 22" LCD costs like $200-300, you know how much that big HDTV:s cost(Not to mention that those even can't have as big resolutions as monitors.). :D
- Better quality textures on the PC, as games are usually entirely installed on the harddrive (faster supply of data).
Humm? Better quality textures don't have anything to do with harddrives. Its all about videomemory. You should know that, if you really know how stuff works. I am really beginning to doubt that you really don't.
- The PS3 can potentially have more action on screen due to the Cell processor and PCs having to take into account the average PC owner's specifications.
While CELL is crunching better shaders it can outrun PC CPU at the same time, haha. Thats best one so far. Too bad that PCs can handle again more because of memory. Of course theres some simulations that can be done faster on CELL than well... moderate CPU.
- Blu-Ray disc could store more graphics, audio variety and other additional content.
You can always use multiple DVD:s. Usually devs on PC go for cheapest way.
Btw, how about AI? Can CELL handle advanced AI? Well, I can answer for that one and answer is that no, it can't. SPU isn't suited for running regular instructions. You can of course use branch predicting, but when theres billions of branches you just can't do it on such a limited hardware.