@ Deneidez
I am not flaming nor trolling. Do you understand those figures and diagram?
The 360 CPU goes through the GPU to the main Ram, it's unified and can only be accessed by either CPU or GPU. In the PS3 memory architecture the GPU and CPU can both access the seperate main RAM simultaneously.
Maybe you don't understand the role of the EDRam within the diagram. It's important to understand all data first goes to the main RAM, from there it goes to the EDRam, sadly the EDRam amount is only limited to 10 MB, meaning at 720p with AA or HDR (the main purpose of this RAM) tiling will take place, data constantly moving in and out the EDRam/main RAM. If there would have been more EDRam it would have been a nice design, would there have been even less EDRam to work with this design would be useless for a high definition console.
Not everything is done by GPU shaders in terms of effects. And yes, the Cell can help a lot in many different ways.
The faster the game the more relevant framerate becomes. 24 FPS is the framerate of holywood movies, some games are paced much quicker than movies thus can benefit from higher framerates.
Framerate is important with regard to movement perception. 24 frames per second can look perfectly smooth movement to the human eyes/brain.
What does cost have to do with this... I can buy one in a jiffy, but I don´t like a bigger screen on my desk. A HDTV in the living room is an entirely different situation for me, where I sit comfortably on the couch with a wireless controller in my hand or watch a high definition movie.







