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Forums - Microsoft - Mistwalker Update: MW and Sakaguchi working on game that pre-dates FFVII

http://www.mistwalkercorp.com/en/column_eng/column1_eng.html

Sakaguchi posted a blog in 2 different parts, summing up what the next wave of projects will include:

I created this website myself with commercially-available tools. My first attempt. It's surprisingly difficult. Maybe it's what to post about, or maybe it's an issue with copyright. How much of my thoughts should I reveal....? I'm a bit behind the times in figuring out that here, too, is a different place than games in which to post things. They say "simple is best," so I opted to keep things sparse for now. But I'll make it a point to update, and add more and more substance. I'm thinking maybe things like the games themselves, discussions and ideas relating to our works.

We've completed several projects, and Mistwalker's first wave has passed. Even as we reflect on our many experiences, we embark on our next journey. There are many things to accomplish.

・New ideas
・Combining the scenario and game system
・Real time
・Ideas that are emotionally moving

Which to me, sounds like Cry On, as it's supposed to be "Emotionally moving", and real time.

However, Sakaguchi also posted this:

We're doing research & development from a prototype that I haven't worked on since FF7. We're finished with that for now. There were a lot of trials and errors, and it took longer than expected, but it was an unexpectedly good challenge. I'm reminded again of how "it pays when things are working," so taking advantage of what a prototype offers, there were many trials and ideas that didn't seem to work out, but I think we made a new feeling and experience. From here on out is a phase in which we take steps towards our next product. The scenario is still just a rough plot. We brainstorm, rethink, and exchange ideas every day. Anyway, the whole team is moving towards those "new ideas." Our struggling efforts may reach us even higher than our first wave, and take us to the next level. So, that's what we hope for !

So with this, I doubt it's Cry On, as it's already well into production, and this game looks like they're just building the prototype, and brainstorming ideas for this new game with an old idea.

It could be interesting: many people don't like what happened with Square after FFVII, so this idea, if it does wind up at market, could give us a fresh infusion of 16-bit ideas and gameplay, with modern bonuses (or, could be a DS game?)

 

At any rate, whatever it is, I hope that Microsoft reaches a deal to get the game, and allows Sakaguchi to reach his full potential with the game. Since it seems to be a totally different idea, chances are, it could be something unique, and awesome (like Chrono Trigger was)



Back from the dead, I'm afraid.

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Interesting



Sakaguchi is an old dog that should learn some new tricks.He cant keep doing exactly the same as 10-12 years ago as long as game desing go.If he does his works can be "good " or even "very good" as Lost Oddysey but never brilliant.Game design keeps evolving and Sakaguchi is frozen in the past.



Lost Odyssey was birlliant, if you ever played it



Diomedes1976 said:
Sakaguchi is an old dog that should learn some new tricks.He cant keep doing exactly the same as 10-12 years ago as long as game desing go.If he does his works can be "good " or even "very good" as Lost Oddysey but never brilliant.Game design keeps evolving and Sakaguchi is frozen in the past.

Sorry totally disagree. FF7 was the last game that Sakaguchi had full control of in FF series. Needless to say it was well above 8-12 in terms of story and gameplay. Lost Odyssey was a brilliant game certainly more emotinal than FF7 and very very similar in gameplay with a few added tweaks(ring system). Blue Dragon was good not great, but the second post of his brings absolute warmth to me. I want the traditional JRPG's not the suedo realtime thingys(they can be good if done right IE not FF12). I couldnt care less if th review media mark traditional JRPG's down for not doing anything new, because that is the very reason I love the genre.

 

 



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Diomedes1976 said:
Sakaguchi is an old dog that should learn some new tricks.He cant keep doing exactly the same as 10-12 years ago as long as game desing go.If he does his works can be "good " or even "very good" as Lost Oddysey but never brilliant.Game design keeps evolving and Sakaguchi is frozen in the past.

 

Ain't I playing the same Mario Kart like from 10-12 years ago?? Which I really like to play.. I'm glad that Sakaguchi is 'frozen' in the past.. They made great games back then..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

selnor said:
Diomedes1976 said:
Sakaguchi is an old dog that should learn some new tricks.He cant keep doing exactly the same as 10-12 years ago as long as game desing go.If he does his works can be "good " or even "very good" as Lost Oddysey but never brilliant.Game design keeps evolving and Sakaguchi is frozen in the past.

Sorry totally disagree. FF7 was the last game that Sakaguchi had full control of in FF series. Needless to say it was well above 8-12 in terms of story and gameplay. Lost Odyssey was a brilliant game certainly more emotinal than FF7 and very very similar in gameplay with a few added tweaks(ring system). Blue Dragon was good not great, but the second post of his brings absolute warmth to me. I want the traditional JRPG's not the suedo realtime thingys(they can be good if done right IE not FF12). I couldnt care less if th review media mark traditional JRPG's down for not doing anything new, because that is the very reason I love the genre.

 

 

The game was marked down because Lost Odyssey wasn't as polished as it could have been, not because the gameplay was traditional.  Dragon Quest VIII couldn't be more traditional in terms of game design yet it got very high reviews on both dies of the Pacific.

 



selnor said:
Diomedes1976 said:
Sakaguchi is an old dog that should learn some new tricks.He cant keep doing exactly the same as 10-12 years ago as long as game desing go.If he does his works can be "good " or even "very good" as Lost Oddysey but never brilliant.Game design keeps evolving and Sakaguchi is frozen in the past.

Sorry totally disagree. FF7 was the last game that Sakaguchi had full control of in FF series. Needless to say it was well above 8-12 in terms of story and gameplay. Lost Odyssey was a brilliant game certainly more emotinal than FF7 and very very similar in gameplay with a few added tweaks(ring system). Blue Dragon was good not great, but the second post of his brings absolute warmth to me. I want the traditional JRPG's not the suedo realtime thingys(they can be good if done right IE not FF12). I couldnt care less if th review media mark traditional JRPG's down for not doing anything new, because that is the very reason I love the genre.

 

 

Actually I think it was Final Fantasy 9 (The last Final Fantasy game Sakaguchi made), which was an awesome game. As for FF7 being the best story and gameplay compared to 8-12, I would disagree as well. I think 8 was better in the story department and 9 was better in gameplay.

 



 

Diomedes1976 said:
Sakaguchi is an old dog that should learn some new tricks.He cant keep doing exactly the same as 10-12 years ago as long as game desing go.If he does his works can be "good " or even "very good" as Lost Oddysey but never brilliant.Game design keeps evolving and Sakaguchi is frozen in the past.

So what kind of ideas would you prefer from Sak? Cry On is going to be real time, and have a few innovations in it well beyond what LO/BD were.

Why is it that they can advance FFXII into a real-time RPG, and everyone craps on it, and hates it? It had tons of innovation, yet is hated by the core group of FF fans because it was too different, and now Square is clamoring to go back to the old system. Every Playstation fanboy is eagerly anticipating the archaic design of FFXIII..So why is the way Sak does things, any different?

Lets not forget that it will take him, Mistwalker, Feel Plus, and the rest of the core group that 'Sak works with, to mesh, and meld ideas to create a truely revolutionary game - weather its old or new. The design teams haven't worked as a full-fledged group before Blue Dragon, and Lost Odyssey (and we know that LO blows BD out of the water). So we can see that progress was made in the past year, between what BD accomplished, and what LO did as well.

 



Back from the dead, I'm afraid.

Acevil said:
selnor said:
Diomedes1976 said:
Sakaguchi is an old dog that should learn some new tricks.He cant keep doing exactly the same as 10-12 years ago as long as game desing go.If he does his works can be "good " or even "very good" as Lost Oddysey but never brilliant.Game design keeps evolving and Sakaguchi is frozen in the past.

Sorry totally disagree. FF7 was the last game that Sakaguchi had full control of in FF series. Needless to say it was well above 8-12 in terms of story and gameplay. Lost Odyssey was a brilliant game certainly more emotinal than FF7 and very very similar in gameplay with a few added tweaks(ring system). Blue Dragon was good not great, but the second post of his brings absolute warmth to me. I want the traditional JRPG's not the suedo realtime thingys(they can be good if done right IE not FF12). I couldnt care less if th review media mark traditional JRPG's down for not doing anything new, because that is the very reason I love the genre.

 

 

Actually I think it was Final Fantasy 9 (The last Final Fantasy game Sakaguchi made), which was an awesome game. As for FF7 being the best story and gameplay compared to 8-12, I would disagree as well. I think 8 was better in the story department and 9 was better in gameplay.

 

Actually, the last FF that Sakaguchi had control over was FFV. After that, he took a step back and gave control of the series to Kitase. FFX(or was it IX) was the last one he was involved with though.