DTG said:
Exactly. Kojima though unlike Kant and others is an artist so he express' his ideas differently but is just as profound as any other. Also, those pointing to Bioshock as an example of vg storytelling should realize Originally, BioShock had a storyline which was significantly different to that of the released version. the story underwent changes, consistent with what Levine says was then-Irrational Games's guiding principle of putting game design first. IG compromised the story in the name of game design which is shameful and questions the true integrity and depth of the resulting storyline. Kojima is a storyteller first and makes compromises to the gameplay to present his vision in its original form rather than vice versa. That's what elevates Kojima above other game designers that the storyline is the foundation of his games as it should be while other developers simply tack on and alter the plot to mesh with the gameplay. |
Bioshock has a type of a story you are able to put directly in to the gameplay while MGS4 has a story that requires cutscenes to fully explain.