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DTG said:
Riachu said:
DTG said:
Riachu said:
DTG said:
Stats87 said:

After playing MGS4, my Upper-Division Social and Political Philosophy course is a cakewalk.

John Rawls, Kierkegaard and Kant have nothing on Hideo Kojima

Exactly. Kojima though unlike Kant and others is an artist so he express' his ideas differently but is just as profound as any other.

Also, those pointing to Bioshock as an example of vg storytelling should realize Originally, BioShock had a storyline which was significantly different to that of the released version. the story underwent changes, consistent with what Levine says was then-Irrational Games's guiding principle of putting game design first.

IG compromised the story in the name of game design which is shameful and questions the true integrity and depth of the resulting storyline. Kojima is a storyteller first and makes compromises to the gameplay to present his vision in its original form rather than vice versa. That's what elevates Kojima above other game designers that the storyline is the foundation of his games as it should be while other developers simply tack on and alter the plot to mesh with the gameplay.

Bioshock has a type of a story you are able to put directly in to the gameplay while MGS4 has a story that requires cutscenes to fully explain.

 

 

The problem is that Irrational compromised the storyline for gameplay design reasons which showcases their design philosophy of story taking a backseat to gameplay. Kojima builds the gameplay around the storyline which means he makes no compromises to his storytelling vision elevating an autenticity behind his messages. Storyline should be the basis of everything and Irrational doesn't respect that, they tinker with the plot merely to make it fit with the gameplay rather than vice versa.

 

Bioshock was never meant to be a story-heavy game like the MGS series was. The reason why the MGS series is so story heavy is because Kojima wanted to be a film director before he became a game designer.

 

 

Which is why people shouldn't be claiming Bioshock to have superior storytelling to MGS4 when one doesn't even prioritize it's story while the other does.

People think the storytelling in MGS4 is archaic because that think that cutscenes are 'boring' when MGS series has very well-produced cutscenes that very few JRPGs can compare to