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Forums - Sony - MGS4 Cutscenes: In-game or not?

sieanr said:
Play the end of act 3. Look at the sky. Try to zoom in.

Its clearly pre-rendered.

 

 play act 3, look at the walls on the building try to zoom in

 

its clearly pre rendered- NOT.

Those squares you see are in the whole game, I saw it myself I was actually thinking it was pre rendered until I started playing act 3, I noticed them on the walls and sky in london.



 

mM
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Just wanted to check people are arguing about cutscenes or not. They are - the world just got a little crazier...



Try to be reasonable... its easier than you think...

sieanr said:
Play the end of act 3. Look at the sky. Try to zoom in.

Its clearly pre-rendered.

What could be confused for pre-rendered video is the use of static background images (frequently the sky) which, being static images will show signs of compression (stepping gradients and compression artifacts). The characters, environment and objects, however, are being rendered on the fly.



Reasonable said:
Just wanted to check people are arguing about cutscenes or not. They are - the world just got a little crazier...

 

I don't understand the kind of thought process which leads people to post things like this.

There are people who discuss what kind of bacteria lived in the walls of volcanoes in the cretaceous period, but I don't go to their forums saying they're crazy (even though the subject doesn't interest me much)...

EDIT - haha, I just realized I misread your post (the joke is on me). But I still don't get it. Of course they're cutscenes, what is being discussed is whether there are some which are FMVs or not. I presume you agree some are FMVs?

 



My Mario Kart Wii friend code: 2707-1866-0957

ALL cutscenes in every MGS game (YES INCLUDING MGS4) are IN-GAME. shees, Kojima and Co. always make 'em In-game.



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Okay, I don't really care if they're pre-rendered or not but can someone answer me this?

If the scenes are in-game, why can't you get the Mark II to appear in any of the Mission Briefings?




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
Okay, I don't really care if they're pre-rendered or not but can someone answer me this?

If the scenes are in-game, why can't you get the Mark II to appear in any of the Mission Briefings?

 

 You can use the mark 2 in the mission beifings, and you can bump into characters etc..

Also it doesnt appear because its using stealth. Also if they were actually pre rendered we would have significantly better environments, and better character models, they are the same models.



 

mM
rocketpig said:
MikeB said:
Shameless said:
MikeB said:
Potential advantages from realtime cutscenes:

- Seamless transition from gameplay to cutscene and from cutscene to gameplay.

- Dynamic changes like Ratchet suit changes during the game of Ratchet & Clank: Tools of destruction. Or when I dropped a nanoswarm just before entering a cutscene and have it rendered inside a realtime cutscene like I did with R&C: TOD.

- Cutscene interactivity, like being able to change camera views, or like here being able to use a robot to move around in the cutscene. Potentially developers could adjust a cutscene so that it affects what goes on within the cutscene.

If you can think of more advantages, please share your thoughts and ideas.

MGS4 has all of the above and the cutscenes are apparantly not in-game. Still not seeing any reason to care.

 

 

I am interested in technology and how this can enhance games, so I care.

Moving a robot around within a cutscene is simply not possible within a pre-rendered FMV, it's using the in-game engine in realtime.

 

They're separated into different screens. One is real-time and the other is FMV. It's a simple thing to test... Just try to get the Mark II to appear in the other screen... You can't do it. I tried for 15 minutes during one scene and it failed to appear 5-6 times. That means the screen is not being rendered in real time.

Actually, that doesn't mean the screen is not being rendered in real time. It just means the game engine runs the same animation script regardless of player input, in this instance, driving the Mk II around, just like all other cut scenes.

If you're not clear about what I'm talking about, notice that Snake's camo will reflect the player's last assimilated pattern and even whether he's wearing the face camo or whether he's wearing a user specified web gear color or not. However, the animation script will not take into account what weapon the player was last using, nor does it take into account any modifications the player has added to either the M1911 or the M4.

 



rocketpig said:
MikeB said:
Shameless said:
MikeB said:
Potential advantages from realtime cutscenes:

- Seamless transition from gameplay to cutscene and from cutscene to gameplay.

- Dynamic changes like Ratchet suit changes during the game of Ratchet & Clank: Tools of destruction. Or when I dropped a nanoswarm just before entering a cutscene and have it rendered inside a realtime cutscene like I did with R&C: TOD.

- Cutscene interactivity, like being able to change camera views, or like here being able to use a robot to move around in the cutscene. Potentially developers could adjust a cutscene so that it affects what goes on within the cutscene.

If you can think of more advantages, please share your thoughts and ideas.

MGS4 has all of the above and the cutscenes are apparantly not in-game. Still not seeing any reason to care.

 

 

I am interested in technology and how this can enhance games, so I care.

Moving a robot around within a cutscene is simply not possible within a pre-rendered FMV, it's using the in-game engine in realtime.

 

They're separated into different screens. One is real-time and the other is FMV. It's a simple thing to test... Just try to get the Mark II to appear in the other screen... You can't do it. I tried for 15 minutes during one scene and it failed to appear 5-6 times. That means the screen is not being rendered in real time.

 

Do you really think the PS3 could handle rendering the camera in-game and displaying a video at the same time? I would understand if the resolution of the video was small. But if it's 720p, or sub-720p, I don't think it would be able to handle that with it's memory limit. It would probably be much easier to handle both in-game.

Also, to those saying some might be pre-rendered. I can't argue with that, but I can honestly say that most of the cutscenes are in-game. People were saying "Oh, there's no way the cutscenes can be in-game, they're all pre-rendered." I was just proving those people wrong. Even if there are a few pre-rendered cutscenes, I doubt they mad a significant difference in the space they took up. People were saying all the cutscenes were pre-rendered because they were trying to fill up the disc. It was hard to believe that all the disc was filled up with in-game cutscenes.

Clearly, there are a lot of cutscenes rendered in-game, so that argument goes down the toilet. If we could get the FaceCamo earlier in the game...it might be a little easier to see all the in-game cutscenes.



PSN: Lone_Canis_Lupus

rocketpig said:
Okay, I don't really care if they're pre-rendered or not but can someone answer me this?

If the scenes are in-game, why can't you get the Mark II to appear in any of the Mission Briefings?

The same reason Snake is always holding either the unmodified M4 or M1911 in all cut scenes even though they still reflect what camo and web gear the player had him using prior to the scene. The cut scenes are running on pre-set animation scripts.