rocketpig said:
MikeB said:
Shameless said:
MikeB said: Potential advantages from realtime cutscenes:
- Seamless transition from gameplay to cutscene and from cutscene to gameplay.
- Dynamic changes like Ratchet suit changes during the game of Ratchet & Clank: Tools of destruction. Or when I dropped a nanoswarm just before entering a cutscene and have it rendered inside a realtime cutscene like I did with R&C: TOD.
- Cutscene interactivity, like being able to change camera views, or like here being able to use a robot to move around in the cutscene. Potentially developers could adjust a cutscene so that it affects what goes on within the cutscene.
If you can think of more advantages, please share your thoughts and ideas. |
MGS4 has all of the above and the cutscenes are apparantly not in-game. Still not seeing any reason to care.
|
I am interested in technology and how this can enhance games, so I care.
Moving a robot around within a cutscene is simply not possible within a pre-rendered FMV, it's using the in-game engine in realtime.
|
They're separated into different screens. One is real-time and the other is FMV. It's a simple thing to test... Just try to get the Mark II to appear in the other screen... You can't do it. I tried for 15 minutes during one scene and it failed to appear 5-6 times. That means the screen is not being rendered in real time.
|
Do you really think the PS3 could handle rendering the camera in-game and displaying a video at the same time? I would understand if the resolution of the video was small. But if it's 720p, or sub-720p, I don't think it would be able to handle that with it's memory limit. It would probably be much easier to handle both in-game.
Also, to those saying some might be pre-rendered. I can't argue with that, but I can honestly say that most of the cutscenes are in-game. People were saying "Oh, there's no way the cutscenes can be in-game, they're all pre-rendered." I was just proving those people wrong. Even if there are a few pre-rendered cutscenes, I doubt they mad a significant difference in the space they took up. People were saying all the cutscenes were pre-rendered because they were trying to fill up the disc. It was hard to believe that all the disc was filled up with in-game cutscenes.
Clearly, there are a lot of cutscenes rendered in-game, so that argument goes down the toilet. If we could get the FaceCamo earlier in the game...it might be a little easier to see all the in-game cutscenes.