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rocketpig said:
MikeB said:
Shameless said:
MikeB said:
Potential advantages from realtime cutscenes:

- Seamless transition from gameplay to cutscene and from cutscene to gameplay.

- Dynamic changes like Ratchet suit changes during the game of Ratchet & Clank: Tools of destruction. Or when I dropped a nanoswarm just before entering a cutscene and have it rendered inside a realtime cutscene like I did with R&C: TOD.

- Cutscene interactivity, like being able to change camera views, or like here being able to use a robot to move around in the cutscene. Potentially developers could adjust a cutscene so that it affects what goes on within the cutscene.

If you can think of more advantages, please share your thoughts and ideas.

MGS4 has all of the above and the cutscenes are apparantly not in-game. Still not seeing any reason to care.

 

 

I am interested in technology and how this can enhance games, so I care.

Moving a robot around within a cutscene is simply not possible within a pre-rendered FMV, it's using the in-game engine in realtime.

 

They're separated into different screens. One is real-time and the other is FMV. It's a simple thing to test... Just try to get the Mark II to appear in the other screen... You can't do it. I tried for 15 minutes during one scene and it failed to appear 5-6 times. That means the screen is not being rendered in real time.

Actually, that doesn't mean the screen is not being rendered in real time. It just means the game engine runs the same animation script regardless of player input, in this instance, driving the Mk II around, just like all other cut scenes.

If you're not clear about what I'm talking about, notice that Snake's camo will reflect the player's last assimilated pattern and even whether he's wearing the face camo or whether he's wearing a user specified web gear color or not. However, the animation script will not take into account what weapon the player was last using, nor does it take into account any modifications the player has added to either the M1911 or the M4.