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rocketpig said:
MikeB said:
Shameless said:
MikeB said:
Potential advantages from realtime cutscenes:

- Seamless transition from gameplay to cutscene and from cutscene to gameplay.

- Dynamic changes like Ratchet suit changes during the game of Ratchet & Clank: Tools of destruction. Or when I dropped a nanoswarm just before entering a cutscene and have it rendered inside a realtime cutscene like I did with R&C: TOD.

- Cutscene interactivity, like being able to change camera views, or like here being able to use a robot to move around in the cutscene. Potentially developers could adjust a cutscene so that it affects what goes on within the cutscene.

If you can think of more advantages, please share your thoughts and ideas.

MGS4 has all of the above and the cutscenes are apparantly not in-game. Still not seeing any reason to care.

 

 

I am interested in technology and how this can enhance games, so I care.

Moving a robot around within a cutscene is simply not possible within a pre-rendered FMV, it's using the in-game engine in realtime.

 

They're separated into different screens. One is real-time and the other is FMV. It's a simple thing to test... Just try to get the Mark II to appear in the other screen... You can't do it. I tried for 15 minutes during one scene and it failed to appear 5-6 times. That means the screen is not being rendered in real time.

 

Do you really think the PS3 could handle rendering the camera in-game and displaying a video at the same time? I would understand if the resolution of the video was small. But if it's 720p, or sub-720p, I don't think it would be able to handle that with it's memory limit. It would probably be much easier to handle both in-game.

Also, to those saying some might be pre-rendered. I can't argue with that, but I can honestly say that most of the cutscenes are in-game. People were saying "Oh, there's no way the cutscenes can be in-game, they're all pre-rendered." I was just proving those people wrong. Even if there are a few pre-rendered cutscenes, I doubt they mad a significant difference in the space they took up. People were saying all the cutscenes were pre-rendered because they were trying to fill up the disc. It was hard to believe that all the disc was filled up with in-game cutscenes.

Clearly, there are a lot of cutscenes rendered in-game, so that argument goes down the toilet. If we could get the FaceCamo earlier in the game...it might be a little easier to see all the in-game cutscenes.



PSN: Lone_Canis_Lupus