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Forums - Nintendo Discussion - The Conduit (New Info)

arsenal009 said:
That sux, i was looking forward to playing this game with my friends like the good old goldeneye / perfect dark days.

Well if your friends have wiis and they do implement lan then you could play.  Also alot could happen from now and Q1 of next year. They may find a way to implement splitscreen.

 



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sc94597 said:
Snesboy said:
sc94597 said:
THey said it might have lan, buy no splitscreen. It's been confirmed to have online though

 

No Wii game thus far has had LAN multiplayer even though Nintendo said Wii was capable of it it 2005.

So then is there a problem? If nintendo said the wii is capable of LAN I'm pretty sure it is.

 

 

 Yea even the gamecube had lan (mario kart double dash) so I don't it's a matter of being able to run it rather than them (the developers) asking themselves if its worth the time and the resources



 

omoneru said:

I understand that people want this game to be good.

But looking at the release history of High Voltage Software, I'm not sure why people can be so optimistic about it.

According to Wikipedia, the average scores (last column) of their past releases have been less than encouraging.

2008 V.I.P. Casino: Blackjack 50%
2007 America's Army: True Soldiers 44%
2007 Tom Clancy's Ghost Recon Advanced Warfighter 2 63%
2007 Ben 10: Protector of Earth 58%
2007 Harvey Birdman: Attorney at Law 62%
2006 Family Guy Video Game! 50%
2006 Blitz: Overtime 61%
2006 The Grim Adventures of Billy & Mandy 60%
http://en.wikipedia.org/wiki/High_Voltage_Software

Is there a good reason to believe that this seemingly-mediocre developer with sad history will surely deliver a decent game on Wii?

Maybe, I'm missing something.

That list is very misleading Omoneru... High Voltage's history goes back to the mid 90's so they have a very extensive back catalogue... hell they worked on the Jaguar for f*ck's sake!

To everyone reading: If you bother to scroll through their list of games on their Wiki page you'll see that roughly 99% of their games are based on licenses or IPs like major sports organizations and TV shows, etc. so you can't really blame them for the overall low ratings most of their games have gotten (there's some very good games in that bunch though like All Star Baseball and Quarterback club from the N64 days and Lego Racers was a solid Mario Kart clone).

The Conduit is one of, if not their first ever, totally and completely original game built from the ground up by a team that is very dedicated and has the technical know-how to put out a quality title that is anything but rushed or shovelware, and that's obvious to anyone who has read interviews with the team. Hell look at the titles they just rattled off there and said they were inspired by... Goldeneye, Metroid Prime, Half-life, Halo, Resistance... I mean u can't get any better then that in terms of influence, so how can u NOT love a game that would sucessfully fuse elements from all the above titles into one sucessful package (here's hoping!).

Back OT... the more i hear about this game the more excited i get for it... its one of the few Wii games im really looking forward to.... hopefully it will deliver and be one of the first big Wii titles for '09.

 



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

HappySqurriel said:
...

You know what I see from that list?

A developer who built a reputation for delivering low budget games on time and under budget with the promised features ...

You want to know how I came to that conclusion?

Publishers gain access to licenced properties and turn a profit by producing these games at the lowest possible cost and selling them based entirely on the popularity of the IP. These publishers tend to farm these IPs out to the same developers because they know they can consistently produce the games they promise to under budget and on schedule; if High Voltage went overbudget, delayed their games, or didn't deliver their promised features they probably wouldn't receive further IPs.

Developers like High Voltage are not (typically) given the opportunity to break the cycle of being a shovelware developer ... But High Voltage seems to be well managed because they have built up enough money (over time) to be able to pay for development of The Conduit without a publisher; being that they're taking a very high personal risk you would assume they have faith that they will be able to produce a high enough quality title to both recover their investment and build a decent reputation for themself.

 

 

You make me feel like shit. All these years looking down on shovelware developers and now I realize that sometimes it is not even their fault. It is like blaming voice actors for cartoon or game with poor story. They are just doing their job (in some cases they are not even allowed to do it properly).

Even talented developers would deliver shit if they had a very small budget and a tight schedule. Am I still allowed to hate Ubisoft and EA (no excuses for budget and development time)?



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

arsenal009 said:
That sux, i was looking forward to playing this game with my friends like the good old goldeneye / perfect dark days.

 

Timesplitters 4 will have local multiplayer with bots! The series is made by ex-rare developers who worked on Goldeneye / Parfect Dark.



WiiU Network ID:  the_Ultros

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ItsaMii said:

...

...

 

You make me feel like shit. All these years looking down on shovelware developers and now I realize that sometimes it is not even their fault. It is like blaming voice actors for cartoon or game with poor story. They are just doing their job (in some cases they are not even allowed to do it properly).

Even talented developers would deliver shit if they had a very small budget and a tight schedule. Am I still allowed to hate Ubisoft and EA (no excuses for budget and development time)?

The unfortunate problem is that talented developers are on occasion put in the same situation as these shovelware developers and the end result is no different. Consider Factor 5 and Free Radical Design (two of the best developers from the previous generation), because of underestimating the work required to produce a PS3 game they both ended up in a position where their budget was exhausted, there games had already been delayed, and yet their games were still buggy and incomplete; we know these developers have the capacity to produce games in the 80% to 90% range and yet they didn't because they didn't have the resources to complete their project.

As for EA ...

I think a lot of people give EA a rough time but I think that (at times) it is undeserved. EA has built itself as the company who releases yearly updates to (pretty much) every game they make because people seem to want a yearly update to every game they make; even with these restrictions EA is still able to make games of above average (to good) quality that their fans seem pleased with.

 



this game could boost wii sales huge if they market it right, it could be a great gateway drug for "hardcore" to get a wii



 

WiiRHardcore said:
arsenal009 said:
That sux, i was looking forward to playing this game with my friends like the good old goldeneye / perfect dark days.

 

Timesplitters 4 will have local multiplayer with bots! The series is made by ex-rare developers who worked on Goldeneye / Parfect Dark.

 

sweet, when does that come out?



ItsaMii said:
HappySqurriel said:
...

You know what I see from that list?

A developer who built a reputation for delivering low budget games on time and under budget with the promised features ...

You want to know how I came to that conclusion?

Publishers gain access to licenced properties and turn a profit by producing these games at the lowest possible cost and selling them based entirely on the popularity of the IP. These publishers tend to farm these IPs out to the same developers because they know they can consistently produce the games they promise to under budget and on schedule; if High Voltage went overbudget, delayed their games, or didn't deliver their promised features they probably wouldn't receive further IPs.

Developers like High Voltage are not (typically) given the opportunity to break the cycle of being a shovelware developer ... But High Voltage seems to be well managed because they have built up enough money (over time) to be able to pay for development of The Conduit without a publisher; being that they're taking a very high personal risk you would assume they have faith that they will be able to produce a high enough quality title to both recover their investment and build a decent reputation for themself.

 

 

You make me feel like shit. All these years looking down on shovelware developers and now I realize that sometimes it is not even their fault. It is like blaming voice actors for cartoon or game with poor story. They are just doing their job (in some cases they are not even allowed to do it properly).

Even talented developers would deliver shit if they had a very small budget and a tight schedule. Am I still allowed to hate Ubisoft and EA (no excuses for budget and development time)?


 

Keep in mind, one of the best studios in the world has churned out licensed shlock to make ends meet--Treasure. And they consistantly turn right around and give us top-quality, high-intensity titles.

 I think it's fair to doubt High Voltage because of their past, but it's also fair to give them the benefit of the doubt.  They have Gyrostarr and Animales De La Muerte coming to Wii Ware--both exclusively built internally for the Wii.  They clearly worked their asses off building a graphics engine that properly optimizes many of the Wii's strengths.  I think all these years they were just building up to when they could break free from the "licensed shlock" mold to create their own wonders.  Rare also started out as a fairly mediocre company waaaaayyy back in the day, and then turned into one of the single greatest developers in the world (then even more quickly turned into one of the lamest after Nintendo sold 'em off).  Look at how the guys at High Voltage are hyping The Conduit--look at how clearly proud they are to be making this product, and how determined they are to break into the Wii with as much force as possible.  These guys have determination and vision, and sure, The Conduit doesn't have the most original story line in gaming (aliens invade the capital?! OH NOES!!), but then, Halo is little more than your typical alien-invasion FPS, too.  It's just really well refined.  Which is exactly what the guys at High Voltage seem to be aiming to do with their three new original Wii titles--a high level of refinement and giving Wii owners games we're sorely lacking.

Except for Gyrostarr because, honestly, I think we have enough Shmups--as if that genre could ever get tired.  And the Blackjack game on WiiWare was clearly one of their last licensed drones to earn some capital for the other three titles.



sc94597 said:
Snesboy said:
sc94597 said:
THey said it might have lan, buy no splitscreen. It's been confirmed to have online though

 

No Wii game thus far has had LAN multiplayer even though Nintendo said Wii was capable of it it 2005.

So then is there a problem? If nintendo said the wii is capable of LAN I'm pretty sure it is.

 

"The console can also communicate and connect with other Wii systems through a self-generated wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature for non-split screen multiplayer between two or more televisions."

http://wii.ign.com/articles/727/727651p1.html