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HappySqurriel said:
...

You know what I see from that list?

A developer who built a reputation for delivering low budget games on time and under budget with the promised features ...

You want to know how I came to that conclusion?

Publishers gain access to licenced properties and turn a profit by producing these games at the lowest possible cost and selling them based entirely on the popularity of the IP. These publishers tend to farm these IPs out to the same developers because they know they can consistently produce the games they promise to under budget and on schedule; if High Voltage went overbudget, delayed their games, or didn't deliver their promised features they probably wouldn't receive further IPs.

Developers like High Voltage are not (typically) given the opportunity to break the cycle of being a shovelware developer ... But High Voltage seems to be well managed because they have built up enough money (over time) to be able to pay for development of The Conduit without a publisher; being that they're taking a very high personal risk you would assume they have faith that they will be able to produce a high enough quality title to both recover their investment and build a decent reputation for themself.

 

 

You make me feel like shit. All these years looking down on shovelware developers and now I realize that sometimes it is not even their fault. It is like blaming voice actors for cartoon or game with poor story. They are just doing their job (in some cases they are not even allowed to do it properly).

Even talented developers would deliver shit if they had a very small budget and a tight schedule. Am I still allowed to hate Ubisoft and EA (no excuses for budget and development time)?



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."