This is something I've been meaning to assemble for a while.
We all have our pet theories about publisher reactions to console sales and install bases -- we often speculate about who's releasing what, and when. I thought it might be interesting to look at software trends over time, based on the number of titles released each week for the three current platforms and the growth of each platform's library. Dates are in US numeric format, month/day/year (I'll fix that in a future update.)
Disclaimer: I'm taking my historical data from a couple of different sources, and timing may be off here and there where a title was slated to come out one week according to one source and actually emerged for sale in a later week according to another. But I haven't found anything more than a few weeks out of synch, no titles just completely failing to show so far, so I think the data in aggregate is pretty much on target. It will be more accurate from here on out, as I will try to keep this updated each week with actual release data (and correct this coming week's data if need be.)
Also, this says nothing about the quality of titles released, it's just a look at the overall library size. This is not irrelevant, though, as I would argue that the more games released in total, the more likely some really great games will emerge from the pack -- and only diehard collectors and masochists buy EVERY game released for a console.
Initial impressions: I hadn't realized the 360 drought lasted so long after launch (might be gaps/lags in my historical data), but its library is growing at a steady clip right now. If we assume linearity, right now the 360 has and will continue to have the strongest software library, with the Wii ramping up only slightly faster than the PS3 at this point. Note the big rampups in last year's Wii/PS3 launch and 360 holiday season, I expect we'll see a similar pattern this year.