Lone_Canis_Lupus said:
Three words: Triple core processor. The PS3 has the advantage of the other cores for floating point calculations...but they can't be used for general purposes entirely whereas with the 360 you have the triple core processor where you can use all 3 of them for general purpose processes. Meaning the 360 could process more at once than the PS3 can...even if the PS3 can be faster with the processes it can handle. The thing is both systems are very different hardware wise. Close in power, but very different. If you develop a game solely for ones hardware, it would be really hard porting it to the other. |
You and I are basically saying the same thing. So for example, when R&C was being made, the developers looked at the tools in front of them and said "ok, we have this insane about of floating point math, what should we do with it?" They used it to manage character animations, and lighting (things the CELL is VERY good at). What they ended up with, is a visual asset that can not be duplicated on the 360, thus the game could never be done there.
The 360 is better at AI, so it could have games with a level of intelligence that could not be matched on the PS3.
So, all that being said, MGS4 was written for the PS3, in a way that takes advantage of all it's assets, and thus can not be ported (without sacrifices) to another console. Not until one comes out that has as much capability on all areas as the PS3 anyway.