rocketpig said:
Those damned Japanese players... They like their games too easy compared to us grizzled Westerners. :D Let me know how Big Boss Hard goes... I'm curious to know if the AI gets any smarter. I doubt they will... They'll surely get faster but rarely do they ever get smarter. |
**MINOR SPOILERS REGARDING DIFFICULTY LEVELS**
Yeah, that seems a fair description of how things appear to be. Over all, Big Boss Hard seems to do the following:
- Fewer items on the maps, and soldiers drop less when searched.
- You can carry less (for example, only 5 rations in comparison to 10, and ammo is significantly reduced)
- Enemies are more accurate, inflict more damage, take less damage, react faster, and are more observant.
There may be more, but I've not spotted it yet.
There is also another difficulty level once you've completed the game: The Boss Extreme. I've played with this a fair bit as well, and it makes some sections very, very hard indeed, especially if you're going for a perfect completion to open some cool goodies. Things I've noticed:
- Enemies, and there are far more of them, are damned vigilant in comparison to the easier levels. No crawling right past these guys. And if you get in an Alert Phase, it gets really busy, really quick, and the guards are far harder.
- Equally, Snake is far weaker, and his age is really getting to him. The slightest conflict can send his stress levels soaring, making aiming very difficult, and a single well-aimed shot can kill him (which was a surprise; I was sniped a few times, followed by the inevitable: 'SNAAAAAAAAAKE!').
- Tranquilisers last for almost no time at all in comparison to earlier levels. So, no-kill play-throughs will be very tough.
- Ammo and item slots are significantly reduced, and Drebin doesn't sell non-lethal rounds, which is a nightmare for a no-kill run-through.
So, getting the Big Boss emblem is going to be very tough for those with the patience to try.
:)