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Forums - Nintendo - The conduit will run in 30 fps... not 60 fps WAIT WHAT?!!

Yeah, yushire is correct. The article is a good one, and includes the tidbit about pilots that I've seen before (ability to perceive a single frame in 1/220th of a second).

This myth about limited perception of FPS by the human eye only ever seems to come up when people are discussing video games, as a reason to justify why lower is ok.

It was going on in 1999 when people claimed their 3DFX Voodoo was just as good as TNT2's, and and it's still going on today.



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yushire said:
Since we're discussing frame per seconds here, and our own human eye, we can perceive only in 30 fps was a myth, we can perceive more than that. The myth happened when movies till now have 24 fps, decades later the tv were born and we can perceive atleast 30 fps, and now video games and FPS were born and we can see as 60 fps 75 fps or even 120 fps. Theres a interesting article about that here:

http://amo.net/NT/02-21-01FPS.html


And people can see differences in resolution at far beyond 2560x1440 (in particular on larger television screens) yet we focus on providing standards that are based on our practical limits at this point in time ... Now, a framerate locked at 60fps is pretty ideal, but as long as a game doesn't have its framerate dip below 20fps to 25fps a game is still highly playable.



Could someone explain to me why there is always so many raging arguments when it comes down to the minutiae of games?

The very deepest of technical variable discussion, just doesn't resonate with me. If a game looks nice and plays well, I don't analyse how it happened, I just enjoy it. Sure if there is noticeable slowdown, jagged edges or excessive popup, it will detract from the experience, but it has to be at a point that it annoys.

Is it about the competitive nature of which console or game is the best? Does that explain the need to bring down any new game, even those that are yet to be released?

Oh, and I can't play FPS games for any length of time as they make me sick (motion sickness), but I hope this game raises the bar for Wii games, as we all benefit from that.



COMING SOON!

Galaki said:
Isn't human eyes capable at 24 fps?

 Yup , developers just make 60FPS games for the fun of it.




Anyway, this is a game that run in 120-200 fps:

http://youtube.com/watch?v=1MHhcTze1rA

pretty smooth eh? even it isnt a HD game. Anyway, really sorry in this thread but I just cant accept a 30 fps in a first person shooter game. Im playing Special Forces in our PC before I enjoyed it first but I turn away from the game a month later because of the frame rates. Its 24-30 fps max. I might aswell play CS.

For me, in FPS the framerate was more important than visuals even how outdated the graphics were as long as it have good framerate its fine with me. I even appreciate old dos FPS such as Wolfenstein 3-d and Doom because its running in 60 fps or more at last atleast in our PC.

@happysquirrel----> 60 fps should be really the standard. Thats why SMG and Metroid Prime 3 was in 60 fps, though I doubt Mario Kart to be in 60 fps I think its 30 fps max. I still dont get it why sacrifice a good framerate for good visuals, visuals isnt everything.







end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

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I dunno what to make of this...
yea, this game will probably kick ass



                                                                           

ZenfoldorVGI said:
Locked in at 30 is all you need, frankly. 60 is nice, but I'm not like "WTF" everytime some minor annoyance is announced for a game I'm kinda looking forward too.

This internet "gotcha" game has become more and more BS and faux outrage.

 i agree - i'm tired of all the "*insert 360/ps3 game* only runs at *insert resolution less then 1080p*!?!?" threads too.  the criterion for if a game looks good should be looking at it.



cryptkeeper said:
Could someone explain to me why there is always so many raging arguments when it comes down to the minutiae of games?

The very deepest of technical variable discussion, just doesn't resonate with me. If a game looks nice and plays well, I don't analyse how it happened, I just enjoy it. Sure if there is noticeable slowdown, jagged edges or excessive popup, it will detract from the experience, but it has to be at a point that it annoys.

Is it about the competitive nature of which console or game is the best? Does that explain the need to bring down any new game, even those that are yet to be released?

Oh, and I can't play FPS games for any length of time as they make me sick (motion sickness), but I hope this game raises the bar for Wii games, as we all benefit from that.

People needs things to nitpick.

The "standard" fps are, 24/30/45/60/75 for NTSC. PAL just have it slightly different (I believe to enforce region play).

60fps has been on PC for a very long time and is now becoming a norm on TV. So, people just flip out when they suddenly see something said to run at 30fps (regardless whether they can tell the difference).

And yes, we still watch movies in 24fps. 



lol, yushire, sorry, but that first video was pathetic. Lovely article, but you're talking about the difference between subconsciously recognizing the different between 2 framerates.
You still have yet to show that having one particular framerate actually changes the playability of a game, provided it remains consistent.
i watched the video, and I could tell a slight difference, but saying that it's detrimental to gameplay is absurd.

How about you try this. Take people and find different games and run them at completely different FPS, don't tell anyone what the actual FPS is and make them try to guess it. Don't let them know if their answers are right or wrong. Then see how they do.

On top of that, have games that run at a consistent 30FPS (not just 24) and have those compared to a game that runs between 50FPS and 75FPS or even 60FPS to 120FPS, and see if people can tell which one runs smoother.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

<- Click to see more of her

 

ZenfoldorVGI said:
Locked in at 30 is all you need, frankly. 60 is nice, but I'm not like "WTF" everytime some minor annoyance is announced for a game I'm kinda looking forward too.

This internet "gotcha" game has become more and more BS and faux outrage.

 Listen to this man. He speaks the truth.

 Either way, you really only need 60 FPS for twitchy fighters, beat 'em ups, and such. For anything else, it's just icing on the cake.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom