Million said: STOP THE POST RATING , WHEN WILL THIS STOP !!!. |
I give this post a 3
http://www.vgchartz.com/games/userreviewdisp.php?id=261
That is VGChartz LONGEST review. And it's NOT Cute Kitten DS
Million said: STOP THE POST RATING , WHEN WILL THIS STOP !!!. |
I give this post a 3
http://www.vgchartz.com/games/userreviewdisp.php?id=261
That is VGChartz LONGEST review. And it's NOT Cute Kitten DS
memory2zack said: True, but many jRPGs are still story-driven RPGs, although with few freedom of choice, you can customize your characters the way you want, from the weapons he will wield to the skills he will learn and also have various paths. They just don´t that much of an alinear path like western RPGs. Also, an important factor is chaos/luck (rolling the dice) which most RPGs have, but generally Action RPGs lack. |
memory2zack said: True, but many jRPGs are still story-driven RPGs, although with few freedom of choice, you can customize your characters the way you want, from the weapons he will wield to the skills he will learn and also have various paths. They just don´t that much of an alinear path like western RPGs. Also, an important factor is chaos/luck (rolling the dice) which most RPGs have, but generally Action RPGs lack. |
What is funny about the view of RPGs as stats, dice, and chance is that in P&P gaming, these things only exist to accustom players to thinking about their actions in the terms of the world they are in. Dice and chance exist to force players to consider their actions since there are potentially negative consequences of their actions. Stats and chance, though, don't make it role playing. The story is unprovided by the game. Players and the GM bring that to the game. In a JRPG, the stats, chance, and story are already provided. The player is not taking a role. They are, however, making decisions as to which characters they bring to fight and what strategy they will use to fight. Again, much more of a strategy game.
I give that post a 9.6.
Thank god for the disable signatures option.
I played the Witcher too, but from the isometric view which wasn´t action, but more strategic.
What do you mean chance is already provided? If you miss an attack or a spell is interrupted and so on or depending on the skill you use, you still take a risk and it can have a detrimentous effect. If you play Vagrant S tory you´ll see what bad things can happen.
Depending on which jRPG you play, you can have direct or indirect input on stats.
Profcrab said:
One game I played recently that walks the Action Game/RPG border is The Witcher. What was interesting about the game is that some of the decisions you made in the game completely locked off aspects of the game. In fact, it is entirely possible that you would not know what opportunity you just missed. Sometimes it affected small things and other times larger things (like one of the games 3 endings). Moving any story forward, however is going to deprive you of many of the choices you would make in that situation. Again, there will never be a pure RPG on computers/consoles. Even if there was, people would probably get bored of it. I give that post 9.6. |
Fallout comes pretty close to that i'd say. It's not as awesome as with a traditional tabletop game where you can literally do anything... but it comes close.
rocketpig said:
Obviously you never role-played in any of my parties. We never accomplished shit. It wall all "side quests" that we generally made up on the fly, usually resulting in at least one dead party member and at least 75% of the rest of the party jailed for one reason or another. |
Heh that's how mine tend to go as well. Though people rarely die.
Soriku said:
Lol! Sad but true (especially the jailed part). |
Well, that just opens up a new and interesting side quest called "Jailbreak!"
My personal favorite.
Or check out my new webcomic: http://selfcentent.com/
memory2zack said: I played the Witcher too, but from the isometric view which wasn´t action, but more strategic. Depending on which jRPG you play, you can have direct or indirect input on stats. |
Sorry, that was a goofy wording. What I meant to say was that the rules, stats, and story are provided. The element of chance is also present. So, it is more like a strategy game where you must decide which skill to use but there is the chance it may not work. What I am saying basically that JRPGs use the elements of P&P games that are not actual roleplaying, the stats, rules, and chance. The story, which is the role-playing part, is entirely provided for you with little choice required by the player. The analogy, if run backwards, would be a GM of a P&P game that handed you your character sheet, did all the conversations for you, but had you handle picking skills for the character, choosing which skill to use in combat, and picking which enemy to attack.
I give that post a 9.7.
Thank god for the disable signatures option.
rocketpig said:
Well, that just opens up a new and interesting side quest called "Jailbreak!" My personal favorite. |
Man, when I was scanning this thread, I thought I read "an interesting sidequest called 'Jailbait' ". That would have been for more interesting :P My disappointment is *palpable*
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Profcrab said: Sorry, that was a goofy wording. What I meant to say was that the rules, stats, and story are provided. The element of chance is also present. So, it is more like a strategy game where you must decide which skill to use but there is the chance it may not work. What I am saying basically that JRPGs use the elements of P&P games that are not actual roleplaying, the stats, rules, and chance. The story, which is the role-playing part, is entirely provided for you with little choice required by the player. The analogy, if run backwards, would be a GM of a P&P game that handed you your character sheet, did all the conversations for you, but had you handle picking skills for the character, choosing which skill to use in combat, and picking which enemy to attack. I give that post a 9.7. |
Maybe that´s what defines RPGs in Japan and Asia. I think we should better ask japanese RPG veterans about their definition of RPG.
Also, chance=\ luck. Maybe a better wording would be gamble. Although chance and gamble are close, with the former the player knows the percentage of success, whereas in gambling chaos rules meaning its either unpredictable or too complex to predict the success rate.