By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Profcrab said:
Kasz216 said:
Profcrab said:
Kasz216 said:
rocketpig said:
DMeisterJ said:
I give the OP a 0.1

I like the way we rationalize JRPG, and we should keep it that way.

It's like when Soriku tried to say that casual = Non-traditional.

Why fix something that ain't broken?

Because most JRPGs aren't really "role-playing games"?


Most RPGs don't involve Roleplaying anymore in general.

I miss the days of the nameless protaganist. Even the Voiceless protaganest is often better then the main characters who are just idiots. I can't empathize and feel myself in the role of an idiot.

Hard to get around that when you've got constant voice acting though.


In video games there will never be true open choice. The pure attempt making RPG video games comes from Bethesda, however, that can also show the limitation of the medium in that respect. If a game has a story, your options will always be limited. However, a video game RPG can have the character, within the confines of the setting, reflect some of the players whims. This does mean that the story has to have more avenues and options. It will never be a pure RPG though. Most JRPGs though don't have any of that choice that would define an RPG in the most basic sense.

I give that post a 9.7.


They rarely gave you meaningful choices by forcing your hand... but the main character stayed more "everyman". Very few times did your main character do something where you said "why the hell would you do that..."
and make some REALLY dumb choice.

For example with a nameless protaganist you often got the choice of say a character is trying to lead you into an ambush... and it couldn't be any more obvious.

You can actually choose to distrust the person... and then they pull out a knife on some kid or something, and your lead into the ambush anyway.

vs current RPGS where people get led into the ambsuh following the guys long black hat and cape... while the villains keeps saying "you'll really get the POINT!" twirling his thin mustached the whole time with the other hand holding a big sack of money with dollar signs on it.


One game I played recently that walks the Action Game/RPG border is The Witcher. What was interesting about the game is that some of the decisions you made in the game completely locked off aspects of the game. In fact, it is entirely possible that you would not know what opportunity you just missed. Sometimes it affected small things and other times larger things (like one of the games 3 endings). Moving any story forward, however is going to deprive you of many of the choices you would make in that situation. Again, there will never be a pure RPG on computers/consoles. Even if there was, people would probably get bored of it.

I give that post 9.6.


 Fallout comes pretty close to that i'd say.  It's not as awesome as with a traditional tabletop game where you can literally do anything... but it comes close.