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Profcrab said:


Sorry, that was a goofy wording. What I meant to say was that the rules, stats, and story are provided. The element of chance is also present. So, it is more like a strategy game where you must decide which skill to use but there is the chance it may not work. What I am saying basically that JRPGs use the elements of P&P games that are not actual roleplaying, the stats, rules, and chance. The story, which is the role-playing part, is entirely provided for you with little choice required by the player. The analogy, if run backwards, would be a GM of a P&P game that handed you your character sheet, did all the conversations for you, but had you handle picking skills for the character, choosing which skill to use in combat, and picking which enemy to attack.

I give that post a 9.7.


Maybe that´s what defines RPGs in Japan and Asia. I think we should better ask japanese RPG veterans about their definition of RPG.

Also, chance=\ luck. Maybe a better wording would be gamble. Although chance and gamble are close, with the former the player knows the percentage of success, whereas in gambling chaos rules meaning its either unpredictable or too complex to predict the success rate.