jman8 said: LordTheNightKnight said: jman8 said: LordTheNightKnight said: BTW, the "companies aren't nice" line is bullshit, because that argument didn't hold water for Nintendo in the NES days, and it doesn't hold water for UIbisoft now.
Games are a business, but ALSO an artistic medium. One developer outright denying their best work, with NO REAL REASON, is bullshit.
And defending that is bullshit, because I don't think you'd respect the HD consoles getting crap games to avoid HD development costs. |
Hey, I totally understand why you're upset. If Ubisoft pulled this shit on my PS3, I'd be upset too. But I would look at from Ubisoft's perspective and understand that they did what they thought was best for the company. If it turned out other companies followed Ubisoft's example, I would be pretty pissed I wasted $600. But when you spend money on systems early on in their lives, the risk you take is that the games you want don't show up on your system of choice. When it doesn't work out how you wanted, you either stick with your system or get a different one. I wish my Dreamcast could have lived on longer but lack of third party support (especially the lack of EA sports games) had a hand in defeating that system. I moved on to the PS2 and Gamecube. |
The Dreamcast was losing money, and sales slowed when the PS2 came along. And this is not spending on the Wii early in it's life. The system is well along. There has been no real proof big budget games don't sell on the Wii, so Ubisoft pretending it is so is what is really pissing us off. That's also what merkh isn't acknowledging. It's that Ubisoft is telling lies to justify their position. |
You're right! But there's also no proof for the opposite. There is no proof that a big budget title from a third party will do great on the Wii. However, there is ample proof that big budget titles will sell great on the PS3 and 360. Therefore it is riskier to make a big budget Wii game than big budget PS360 game. There is also proof that bad to mediocre games like Petz and Red Steel and RRR2 can sell pretty well on the Wii. So what incentive does Ubisoft have to deviate from their current formula that seems to be working pretty well? |
But your point is that the Wii is a bigger ris. If no such games have been made, that claim if a bigger risk has no meaning. If the games actually were made, then we would have a profitable:flop ratio to determine the risk. There isn't any, so your claim is false.