Oh, and FYI, no one should have to "eat crow" for not believing Sadness is a real game.
Going by what we know of the industry and the odds, the odds are that it's not a real game and we've yet to see anything which REALLY suggests otherwise.
Once they release a video of gameplay, then we can start believing it's real. Screenshots say absolutely nothing on how far along the game is.
But that doesn't say anything about whether or not the game will be any good. Again, they're tackling a project which I wouldn't recommend for a developer with anything less than 3-4 years of experience under their belt. If I were leading that team, I'd have them start with something MUCH smaller first and work their way up to making fully 3D games with 20 hours of gameplay and 10 different endings.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks