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Forums - Gaming - The "90' cutscene in MGs4" story is false

Words Of Wisdom said:
rocketpig said:
DMeisterJ said:
Thank you for making this thread, now maybe the other one can die.

It ain't gonna die. It's taken on a life of its own and has progressed several levels past the 90 minute cutscene bit.


And now it's being talked about in other threads apparently. ^_^


Should we start a discussion in here about whether Kojima needs movies as a crutch to tell his stories rather than using new and interesting interactive mechanics? 



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That's a relief, but still, anything longer than 20 minutes is still crap (and even 15-20 is very much pushing it).



TheBigFatJ said:
Words Of Wisdom said:
rocketpig said:
DMeisterJ said:
Thank you for making this thread, now maybe the other one can die.

It ain't gonna die. It's taken on a life of its own and has progressed several levels past the 90 minute cutscene bit.


And now it's being talked about in other threads apparently. ^_^


Should we start a discussion in here about whether Kojima needs movies as a crutch to tell his stories rather than using new and interesting interactive mechanics?


Sure, as long as the subject doesn't turn to Bioware.

...

Oh wait, crap! 



TheBigFatJ said:
Words Of Wisdom said:
rocketpig said:
DMeisterJ said:
Thank you for making this thread, now maybe the other one can die.

It ain't gonna die. It's taken on a life of its own and has progressed several levels past the 90 minute cutscene bit.


And now it's being talked about in other threads apparently. ^_^


Should we start a discussion in here about whether Kojima needs movies as a crutch to tell his stories rather than using new and interesting interactive mechanics? 


==> yes, we will focus on game like ME which behind his visual is just an interactive dialogue game that is FAR from being innovative (exept in term of cinetic since u can choose ur text in advance). It is impressive and entertaining but only visually. 1990-2000 RPG were already doing the same using text.

Bascially, 

WRPG : interactive story (where everybody will choose the same pathway since there is often only one "good" ending) 

MGS : fixed story as a movie

great game : both



Time to Work !

rocketpig said:
PooperScooper said:
maybe this 90 minute cut scene is **GASP** how long it takes to load the 50gig onto the ps3!

Where are they going to load that 50 gigs? A magical scribing gnome that lives between the Cell and RSX?


 Tricksey gnomeses.



Thank god for the disable signatures option.

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MrBubbles said:
Zkuq, I will believe the one that sounds like they know what they are talking about over someone who sounds like they havent played the game.

i would have been prepared to believe that the game didnt have such long scenes...if the person was believable. But he doesnt even know how long they were and was guessing that they werent that long. 10, 20, 50 minutes all should all be fairly easy to determine arent 90. so if he isnt sure, that means they have to be at least close to 90. meaning they are still far too long.

Well, I for one don't look at the clock when I'm playing. Or actually I do, but to check the time instead of checking how long I've been watching something. If it's dozens of minutes, I'm sure no one would actually know the exact time. Besides, it wouldn't make too much sense to have 90-minute cutscenes anyway - the pace would be, umm, bad, and saving... However, they could both be right. If there are very short breaks during the cutscenes, the other one might have counted them together while the other one might have counted as seperate cutscenes.

I don't know, hard to tell. 90 minutes just is pretty much, it's not very easy to believe. I can believe it, but it would be kinda amazing. 

 



Words Of Wisdom said:
TheBigFatJ said:
Words Of Wisdom said:
rocketpig said:
DMeisterJ said:
Thank you for making this thread, now maybe the other one can die.

It ain't gonna die. It's taken on a life of its own and has progressed several levels past the 90 minute cutscene bit.


And now it's being talked about in other threads apparently. ^_^


Should we start a discussion in here about whether Kojima needs movies as a crutch to tell his stories rather than using new and interesting interactive mechanics?


Sure, as long as the subject doesn't turn to Bioware.

...

Oh wait, crap! 


Hey!

I actually liked Mass Effect... >_>.



DMeisterJ said:
Words Of Wisdom said:

Sure, as long as the subject doesn't turn to Bioware.

...

Oh wait, crap!


Hey!

I actually liked Mass Effect... >_>.


If you think I'm insulting Bioware, you don't know me very well. Bioware is probably in my top 5 most respected developers list. They're one of the few remaining companies that guarantee a game will interest me just by having their name on the box. *waves Bioware flag* ^_^



Words Of Wisdom said:
DMeisterJ said:
Words Of Wisdom said:

Sure, as long as the subject doesn't turn to Bioware.

...

Oh wait, crap!


Hey!

I actually liked Mass Effect... >_>.


If you think I'm insulting Bioware, you don't know me very well. Bioware is probably in my top 5 most respected developers list. They're one of the few remaining companies that guarantee a game will interest me just by having their name on the box. *waves Bioware flag* ^_^


Oh, nevermind then.

<3 BioWare.



rocketpig said:
TheBigFatJ said:
To paraphrase him, "I played through it twice and I can't confirm that it doesn't have 90 minute cut scenes, but that sounds like an exaggeration. They're long, but I don't remember them being that long."

How can you play through twice and not know?

That is weird. How can you play through a game twice and not remember the cutscene length?


Who ever ever ever in the history of gaming has timed cutscenes? (except Knights of the Round in FF VII, since it happened every time you used the fucking spell you had to know how much time you had to go make a sandwich).

What matters is whether the review says they were enjoyable or not, and whether we think we'd agree. 

@ BigFatJ's "lower ability level" and "crutch" comments, if he's supporting them: LOL.  Point is the games come out with good stories, better than the majority of video games possessing stories.  To say that cutscenes harm the presentation is purely personal, but it's pretty easy to get a consensus among gamers admitting that Kojima's MGS story is a pretty good one.  His haters, and the haters of the cutscene format, just like to trot out objective-seeming "reasons" for their online attempt to convince others that the game will suck.  How tiresome.