Kasz216 said:
He could add in more gameplay to spread out the cutscenes. |
Or just take out the gameplay and slap "Movie" on the package.
Kasz216 said:
He could add in more gameplay to spread out the cutscenes. |
Or just take out the gameplay and slap "Movie" on the package.
bbsin said:
Yeah because games like RE4, Haze and GeOW have awesome story telling models. I fail to see how else Kojima can end all the story arcs and questions that were continued from Metal Gear 1 to MGS3 being that this is the last game with Solid Snake without writing a novel to explain the back stories.... oh wait, then Kojima would be copying Bioware wouldn't he? |
Maybe Kojima should start painting from the corner to the door instead of from the door to the corner?
Bioware's games have been solid within the games themselves. Including all the backstory for every character and every situation is very, very difficult to pull of and sometimes irresponsible to do it.
Also, bringing up other games that may not have great storytelling doesn't help your case.
Thank god for the disable signatures option.
| rocketpig said: Mass Effect for starters in this generation. Even Oblivion, though I hated the game, avoided cutscenes. Splinter Cell 1 & 3 even did a decent job of telling a somewhat intriguing story with no cutscenes. On the other hand, you have games like SotC which told an amazing story in an amazing environment without a lick of dialogue and no cutscenes IIRC. |
Mass Effect did not have to tie up multiple unanswered story arcs from 3 previous games, not to mention the entire back story is written in a novel and the game LEFT questions unanswered. The only difference is the choice of becoming either a good guy or a badass good guy.
Never played Oblivion
And SoTC's story is whatever the player assumes since there's no contrete information other than "kill monsters to save girl".
bbsin said:
Mass Effect did not have to tie up multiple unanswered story arcs from 3 previous games, not to mention the entire back story is written in a novel and the game LEFT questions unanswered. The only difference is the choice of becoming either a good guy or a badass good guy. Never played Oblivion And SoTC's story is whatever the player assumes since there's no contrete information bother than "kill monsters to save girl". |
Well, Kojima shouldn't have hamstrung himself so badly with the earlier games then. I'm interested to see how it all ends because I still love the Snake character, which is one of the main reasons I'm going to play the game. What I don't like is Kojima lacking the foresight to avoid a situation like this by writing himself between a rock and a hard place in the earlier installments.
In many ways, it was much harder for BioWare to even start Mass Effect because it's an open-ended game that's a trilogy. That's a tough order to fill and do it well. They did. On the other hand, Kojima started with a pretty simple story (very simple if you go back to Metal Gear) and then proceeded to screw himself over a little more with each additional game.

Or check out my new webcomic: http://selfcentent.com/
| Profcrab said: Maybe Kojima should start painting from the corner to the door instead of from the door to the corner? Bioware's games have been solid within the games themselves. Including all the backstory for every character and every situation is very, very difficult to pull of and sometimes irresponsible to do it. Also, bringing up other games that may not have great storytelling doesn't help your case. |
Pro-tip! Don't compare Bioware to other developers. It makes too many of them look bad.
bbsin said:
Mass Effect did not have to tie up multiple unanswered story arcs from 3 previous games, not to mention the entire back story is written in a novel and the game LEFT questions unanswered. The only difference is the choice of becoming either a good guy or a badass good guy. Never played Oblivion And SoTC's story is whatever the player assumes since there's no contrete information bother than "kill monsters to save girl". |
That's funny I never picked up the Mass Effect novel and feel perfectly content with the story it told. If they had tried to include the novel in the game it would have probably been a disaster . . . like the MGS storyline. Not every question need be answered.
You are making excuses for Kojima making an over complicated story that he can't handle. He's taking the easy way out and just filling it up with cutscenes.
Thank god for the disable signatures option.
Just found this. Apparently we're not going to have 90-min-cutscenes after all. Dunno.
The original source. The link is also found on the site I linked to previously.
Profcrab said:
Maybe Kojima should start painting from the corner to the door instead of from the door to the corner? Bioware's games have been solid within the games themselves. Including all the backstory for every character and every situation is very, very difficult to pull of and sometimes irresponsible to do it. Also, bringing up other games that may not have great storytelling doesn't help your case. |
Bringing up the "few steps backwards in the genre" comment didn't help yourcase either.
And no, I do not want to turn this into a Kojima vs Bioware war. If you hadn't noticed I love Bioware games and Mass Effect was my favorite game as year, my gamercard has Garrus' face on it for pete's sake. My point is this, Mass Effect and MGS4 are too different games, at this point, blending ME's interactions with MGS4 would not benefit MGS4 at all. MGS4 has one goal in mind in terms of story: answer all the questions. ME had one goal: make the players immersed in the universe. Cutscenes are the best way to do MGS4 and Interactive scenes are the best way to do ME, that;s my point.
Words Of Wisdom said:
Pro-tip! Don't compare Bioware to other developers. It makes too many of them look bad. |
True, but he has now given me the green light when he brought up the Mass Effect book. Maybe I should use Bungie or Valve or Remedy or Infinity Ward or Naughty Dog or shit, anyone else that has made successful action or FPS games.
Thank god for the disable signatures option.
That's stupid. I would skip them after the first few minutes. This is utterly way too long for a game.