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Forums - Gaming - MGS4 to have 90 minute long cutscenes?

Kasz216 said:
bbsin said:
twesterm said:
bbsin said:
jake_the_fake1 said:
Am I the only one looking forward to watching these movie like cut scenes?

Well being that the people that are bashing MGS4 based on the cutscenes alone are either really skeptical for MGS4, know for a fact that the cutscenes CAN be SKIPPED or don't even own a PS3 (and probably never will). I think it's safe to say the answer is NO, I for one enjoy the MGS cinematics (except in Twin Snakes when Snake was acting as a cyborg ninja) especially if they are supposed to answer all the questions.


Believe me, it's not because I'm already skeptical of MGS that I think 90 min cut scenes are crap. Any game with 90 minute cut scenes is just inexcusable and I'm not going to waste my time with it.

The fact that they can be skipped doesn't do much for me either because then I miss the story. Don't confuse the fact that I don't want to watch a full length movie while playing my game with I don't care about the story in the given game.


Well, being that you'll be upset if you skip the story, I'm assuming that you've also sat through the other MGS games when you had to sit through very lengthy cutscenes and codec conversations aswell? Being that Kojima is trying to end all the story arcs that deals with Solid Snake and Big Boss in this one game, how else do you (and Rocketpig) expect kojima to get it done? Should we expect a novel instead? I will agree with you that the cutscenes are far too long only if it's mainly filled with pointless crap scenes rather than explaination of WTF has been going on for the last decade. The worse part of all of this is that the same people that disagree with some of the high MGS4 reviews are eating this 90 minute cutsceneS claim like they've seen it for themselves. If people can sit through Lost Odyssey's 20 hours of cutscenes then MGS4 shouldn't be hard.


He could add in more gameplay to spread out the cutscenes.


Or just take out the gameplay and slap "Movie" on the package.



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bbsin said:
Profcrab said:
Torillian said:
rocketpig said:
Torillian said:
y'know though....some people really enjoy cut scenes and would prefer not to see them go extinct just because some of you guys deem it beneath you. Hell I watched tons of Xenosaga without playing, and I loved it.

The point isn't that they should go away, the point is that taking up half of an interactive game with them is unacceptable in this day and age. Technology has improved to the point where engine-based scenes that allow player interaction are becoming the norm and are actually moving the industry forward in ways that movies could never do.


But what you find unacceptable, I'm actually looking forward to. If you don't want a bunch of cutscenes in your games then I have no issue with that, and suggest you don't play MGS, but just because you can do something differently doesn't mean you should. As long as there are people like me who look forward to these types of games and actually enjoy them, then there will be a market for these cutscene heavy games and you won't see them die off.

 

Hell I don't see this as much worse than your average RPG, and it'll probably have more involved gameplay than most turnbased RPG's.

 

You make like it, but it's still bad storytelling for an action game. JRPGs are generally the haven for the heavy cutscene crowd. In fact, most of any JRPG is repetitive gameplay for which you are rewarded with a cutscene. With action games, story is generally told more in game than in cutscenes. Since the players spend more time interacting with the environment, there are greater opportunites for integrated story telling. MGS is using the JRPG model for an action game which is actually a few steps backwards in the genre.


Yeah because games like RE4, Haze and GeOW have awesome story telling models. I fail to see how else Kojima can end all the story arcs and questions that were continued from Metal Gear 1 to MGS3 being that this is the last game with Solid Snake without writing a novel to explain the back stories.... oh wait, then Kojima would be copying Bioware wouldn't he?


 Maybe Kojima should start painting from the corner to the door instead of from the door to the corner?

Bioware's games have been solid within the games themselves.  Including all the backstory for every character and every situation is very, very difficult to pull of and sometimes irresponsible to do it.

Also, bringing up other games that may not have great storytelling doesn't help your case.



Thank god for the disable signatures option.

rocketpig said:
Mass Effect for starters in this generation. Even Oblivion, though I hated the game, avoided cutscenes. Splinter Cell 1 & 3 even did a decent job of telling a somewhat intriguing story with no cutscenes.

On the other hand, you have games like SotC which told an amazing story in an amazing environment without a lick of dialogue and no cutscenes IIRC.

Mass Effect did not have to tie up multiple unanswered story arcs from 3 previous games, not to mention the entire back story is written in a novel and the game LEFT questions unanswered. The only difference is the choice of becoming either a good guy or a badass good guy.

Never played Oblivion

And SoTC's story is whatever the player assumes since there's no contrete information other than "kill monsters to save girl".



bbsin said:
rocketpig said:
Mass Effect for starters in this generation. Even Oblivion, though I hated the game, avoided cutscenes. Splinter Cell 1 & 3 even did a decent job of telling a somewhat intriguing story with no cutscenes.

On the other hand, you have games like SotC which told an amazing story in an amazing environment without a lick of dialogue and no cutscenes IIRC.

Mass Effect did not have to tie up multiple unanswered story arcs from 3 previous games, not to mention the entire back story is written in a novel and the game LEFT questions unanswered. The only difference is the choice of becoming either a good guy or a badass good guy.

Never played Oblivion

And SoTC's story is whatever the player assumes since there's no contrete information bother than "kill monsters to save girl".


Well, Kojima shouldn't have hamstrung himself so badly with the earlier games then. I'm interested to see how it all ends because I still love the Snake character, which is one of the main reasons I'm going to play the game. What I don't like is Kojima lacking the foresight to avoid a situation like this by writing himself between a rock and a hard place in the earlier installments.

In many ways, it was much harder for BioWare to even start Mass Effect because it's an open-ended game that's a trilogy. That's a tough order to fill and do it well. They did. On the other hand, Kojima started with a pretty simple story (very simple if you go back to Metal Gear) and then proceeded to screw himself over a little more with each additional game. 




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Profcrab said:

Maybe Kojima should start painting from the corner to the door instead of from the door to the corner?

Bioware's games have been solid within the games themselves. Including all the backstory for every character and every situation is very, very difficult to pull of and sometimes irresponsible to do it.

Also, bringing up other games that may not have great storytelling doesn't help your case.


Pro-tip!  Don't compare Bioware to other developers.  It makes too many of them look bad.



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bbsin said:
rocketpig said:
Mass Effect for starters in this generation. Even Oblivion, though I hated the game, avoided cutscenes. Splinter Cell 1 & 3 even did a decent job of telling a somewhat intriguing story with no cutscenes.

On the other hand, you have games like SotC which told an amazing story in an amazing environment without a lick of dialogue and no cutscenes IIRC.

Mass Effect did not have to tie up multiple unanswered story arcs from 3 previous games, not to mention the entire back story is written in a novel and the game LEFT questions unanswered. The only difference is the choice of becoming either a good guy or a badass good guy.

Never played Oblivion

And SoTC's story is whatever the player assumes since there's no contrete information bother than "kill monsters to save girl".


 That's funny I never picked up the Mass Effect novel and feel perfectly content with the story it told.  If they had tried to include the novel in the game it would have probably been a disaster . . . like the MGS storyline.  Not every question need be answered.

You are making excuses for Kojima making an over complicated story that he can't handle.  He's taking the easy way out and just filling it up with cutscenes.



Thank god for the disable signatures option.

Just found this. Apparently we're not going to have 90-min-cutscenes after all. Dunno.

The original source. The link is also found on the site I linked to previously. 



Profcrab said:
bbsin said:
Profcrab said:
 

 

You make like it, but it's still bad storytelling for an action game. JRPGs are generally the haven for the heavy cutscene crowd. In fact, most of any JRPG is repetitive gameplay for which you are rewarded with a cutscene. With action games, story is generally told more in game than in cutscenes. Since the players spend more time interacting with the environment, there are greater opportunites for integrated story telling. MGS is using the JRPG model for an action game which is actually a few steps backwards in the genre.


Yeah because games like RE4, Haze and GeOW have awesome story telling models. I fail to see how else Kojima can end all the story arcs and questions that were continued from Metal Gear 1 to MGS3 being that this is the last game with Solid Snake without writing a novel to explain the back stories.... oh wait, then Kojima would be copying Bioware wouldn't he?


Maybe Kojima should start painting from the corner to the door instead of from the door to the corner?

Bioware's games have been solid within the games themselves. Including all the backstory for every character and every situation is very, very difficult to pull of and sometimes irresponsible to do it.

Also, bringing up other games that may not have great storytelling doesn't help your case.


 Bringing up the "few steps backwards in the genre" comment didn't help yourcase either.

And no, I do not want to turn this into a Kojima vs Bioware war. If you hadn't noticed I love Bioware games and Mass Effect was my favorite game as year, my gamercard has Garrus' face on it for pete's sake. My point is this, Mass Effect and MGS4 are too different games, at this point, blending ME's interactions with MGS4 would not benefit MGS4 at all. MGS4 has one goal in mind in terms of story: answer all the questions. ME had one goal: make the players immersed in the universe. Cutscenes are the best way to do MGS4 and Interactive scenes are the best way to do ME, that;s my point.



Words Of Wisdom said:
Profcrab said:

Maybe Kojima should start painting from the corner to the door instead of from the door to the corner?

Bioware's games have been solid within the games themselves. Including all the backstory for every character and every situation is very, very difficult to pull of and sometimes irresponsible to do it.

Also, bringing up other games that may not have great storytelling doesn't help your case.


Pro-tip! Don't compare Bioware to other developers. It makes too many of them look bad.


 True, but he has now given me the green light when he brought up the Mass Effect book.  Maybe I should use Bungie or Valve or Remedy or Infinity Ward or Naughty Dog or shit, anyone else that has made successful action or FPS games.



Thank god for the disable signatures option.

That's stupid. I would skip them after the first few minutes. This is utterly way too long for a game.