bbsin said:
Mass Effect did not have to tie up multiple unanswered story arcs from 3 previous games, not to mention the entire back story is written in a novel and the game LEFT questions unanswered. The only difference is the choice of becoming either a good guy or a badass good guy. Never played Oblivion And SoTC's story is whatever the player assumes since there's no contrete information bother than "kill monsters to save girl". |
Well, Kojima shouldn't have hamstrung himself so badly with the earlier games then. I'm interested to see how it all ends because I still love the Snake character, which is one of the main reasons I'm going to play the game. What I don't like is Kojima lacking the foresight to avoid a situation like this by writing himself between a rock and a hard place in the earlier installments.
In many ways, it was much harder for BioWare to even start Mass Effect because it's an open-ended game that's a trilogy. That's a tough order to fill and do it well. They did. On the other hand, Kojima started with a pretty simple story (very simple if you go back to Metal Gear) and then proceeded to screw himself over a little more with each additional game.

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