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bbsin said:
rocketpig said:
Mass Effect for starters in this generation. Even Oblivion, though I hated the game, avoided cutscenes. Splinter Cell 1 & 3 even did a decent job of telling a somewhat intriguing story with no cutscenes.

On the other hand, you have games like SotC which told an amazing story in an amazing environment without a lick of dialogue and no cutscenes IIRC.

Mass Effect did not have to tie up multiple unanswered story arcs from 3 previous games, not to mention the entire back story is written in a novel and the game LEFT questions unanswered. The only difference is the choice of becoming either a good guy or a badass good guy.

Never played Oblivion

And SoTC's story is whatever the player assumes since there's no contrete information bother than "kill monsters to save girl".


Well, Kojima shouldn't have hamstrung himself so badly with the earlier games then. I'm interested to see how it all ends because I still love the Snake character, which is one of the main reasons I'm going to play the game. What I don't like is Kojima lacking the foresight to avoid a situation like this by writing himself between a rock and a hard place in the earlier installments.

In many ways, it was much harder for BioWare to even start Mass Effect because it's an open-ended game that's a trilogy. That's a tough order to fill and do it well. They did. On the other hand, Kojima started with a pretty simple story (very simple if you go back to Metal Gear) and then proceeded to screw himself over a little more with each additional game. 




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