Profcrab said:
Maybe Kojima should start painting from the corner to the door instead of from the door to the corner? Bioware's games have been solid within the games themselves. Including all the backstory for every character and every situation is very, very difficult to pull of and sometimes irresponsible to do it. Also, bringing up other games that may not have great storytelling doesn't help your case. |
Bringing up the "few steps backwards in the genre" comment didn't help yourcase either.
And no, I do not want to turn this into a Kojima vs Bioware war. If you hadn't noticed I love Bioware games and Mass Effect was my favorite game as year, my gamercard has Garrus' face on it for pete's sake. My point is this, Mass Effect and MGS4 are too different games, at this point, blending ME's interactions with MGS4 would not benefit MGS4 at all. MGS4 has one goal in mind in terms of story: answer all the questions. ME had one goal: make the players immersed in the universe. Cutscenes are the best way to do MGS4 and Interactive scenes are the best way to do ME, that;s my point.








