Wii > PS2
I knew I made the right choice this generation.
Wii > PS2
I knew I made the right choice this generation.
Even more amazing when you add Wii Sports back in. Obviously Wii Sports should theoretically detract from other software sales.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.
Viper1 said:
I don't think you quite understand the chart. This is in reference to the first 18 months of each console. Meaning this is 18 months from October 26, 2000 for PS2, not the past 18 months itself (except for PS3 and Wii since they launched 18 months ago). |
I didn't bother to look at the link, I just looked at the numbers. so I thought that they were compairing the first 18 months of those consoles and the ps2 also in the same 18 month period meaning since the wii/ps3 was launched not since the ps2s laucnh.
| Viper1 said: Finally ran the numbers for 3rd parties.
1st chart - 7.77 million (4.58 million 3rd parties)
Wii 3rd parties = 29.05 million
But, but....teh therd partays dont sell on teh kiddie casual Wii. |
Howdy all. 2 questions for you Viper1. First question: how did you deduce how much actual software was sold accross the 3 charts.
I understand from this next-gen.biz article, http://www.next-gen.biz/index.php?option=com_content&task=view&id=10187&Itemid=50&limit=1&limitstart=2
that third parties accounted for 60% of Wii software sales during the system's launch period and during the latter half of 2007.
Which leads to my 2nd question. In the OP, Nintendo states the following:
First 18 months software units (US):
Wii - 50 million (not including Wii Sports)
Something doesn't jive. Bare with me as I piece this together for my own sanity. From Nov. 19th, 2006 - May 19th, 2008 = 18 months = 50 million software, which is what Nintendo states in the OP. Your post deduces that Nintendo shipped/sold 52.05 milliom software from launch, Nov. 19th 2006 till Dec. 31st. 2007. Or am I loony and reading this wrong? I'm sure they're are charts out there that I've not looked at or forgotten.
juryvicious,
I think Nintendo's graph refers to their fiscal years which run from April to March. The first bar is 11'06-03'07, the 2nd is 04'07-09'07, the 3rd is 10'07-03'08.
Viper1 probably looked up the quarterly reports at nintendo.co.jp and got the shipped software figures for those periods.
Hardcore gaming is a bubble economy blown up by Microsoft's $7 $6 billion losses.
megaStryke's post was not deleted. It is under another article:
Nintendo: Wii Gamers Are Hardcore Gamers
http://kotaku.com/5010227/nintendo-wii-gamers-are-hardcore-gamers
Hardcore gaming is a bubble economy blown up by Microsoft's $7 $6 billion losses.
Thanks for the reply. There are so many charts and statistics and what not floating around, tough to keep it all together, much less in perspective.
wow Megastryke defined hardcore... now time for someone to define casual!
50 million is quite a cool number... does this mean the Wii prints money?
I'm Unamerica and you can too.
The Official Huge Monster Hunter Thread:
Casual - Games that appeal to non-gamers or non-traditional gamers (Wiifit, Wiisports, Wii play, Tetris, Minesweeper, Nintendogs, etc)
Core - Games that appeal to typical gamers, your average audience (Final Fantasy, GTA, Gran Turismo, Mario, Sonic, Zelda, God of War, Call of Duty, etc)
Hardcore - Games that appeal to only the most dedicated of niche gamers (Zack & Wiki, No More Heroes, Folklore, Patopon, Okami, etc). Essentially the same cross-section minority who typically browses internet forums and what not.