twesterm said: eNamrah said: Will this sell over a million? Anyway, I loved the atmosphere and am looking forward to the sequel. The game should've ended 2/3 of the way through. After that, it became repetitive and a bit boring. Terrible final boss battle. |
Meh, I wasn't too upset with the final boss, I was more upset about all the pointless fetch quests and the sequence at the end of the game right before the last boss. Ugh, just thinking about fetch quests (especially ones within the last hour of the game) just pisses me off. -edit- And whoops, apparently forgot to make an actual link earlier when I told someone to play, meant to link here. |
Personally, I thought everything after Andrew Ryan's office actually took away from the rest of the story. I really wish Irrational would have gone after the principles of Objectivism a little more fiercely and in turn, given the player real choice as how to end the story. It not only fits in with what Irrational was going for with Rapture in the first place, it would have made for a much more intelligent game, to boot.
Besides, who needs last bosses? I think it's one of the downfalls of games like BioShock to think within the limits of conventional game development. A game like that would have actually been better had there not been a final boss to defeat. The enemy of the game wasn't a physical person, it was a principle. Last time I checked, it's pretty hard to shoot those, thereby making a "final boss" pointless and counterintuitive.