y-koron said:
Looking the fatal financial health of Sega, Namco's choice can be said "actual and reasonable."
Generally Japanese Game publisher is financially unstable, still major companies (except Nintendo). So the challenge for PS3 has the meanings as all-or-nothing gamble for them.
In contrast, if they release their game for Xbox360 exclusively,companies can get
* Development supports
* Supports of development cost
So, in Japan, the payout point of games for Xbox360 is extremely low compared with other consoles.
That is why, for the publishers, exclusive release for Xbox360 means "low sales number, but gain the profit."
Additionally, Namco is most successful company in the download contents. So they make full use of their know-how in other games.
As a results, for gaming users, Namco's decision is a subject for complaint. But from the sight of managements, their choice may be "reasonable."
(FWIW, there is a rumor that some third makers forecast to release their line-up for Xbox360.)
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According to Sega financial data ,their problem lies right now in the Pachinko machines ,not in the game department that is the only one growing.
As for the difficulty to develop for PS3 ...they have already the PhyreEngine that allows to port directly from PC ,the Unreal Engine 3 is optimized by Epic themselves for the PS3 (that was a big problem last year) and the Playstation Edge kits are in the developers hand since at least august/september last year.
The IdolMaster was recently announced for PSP too.
And one more thing ,Singstar hasnt been released ever in Japan .....its sounds absolutely mad but thats the way it is.