totalwar23 said: Levelling System was utter crap. Plot line was utter crap. Combat system was utter crap. Distribution of enemies (or lack of distribution) in open world was utter crap. Enemies were utter crap. Magic, spells were crap. Dungeons were crap. etc, etc...
Basically, it was an open world for you to explore but you find that the side quests were absolutely meaningless, which leaves you the main plot line, which still suck. So really, a world where there's nothing interest to do. But that's just me. |
* I agree that the leveling system had a big problem, but in a totally free world it's hard to know where the player will go when he is weak or when he is strong. So to make the game more challenging (and TBH, more appealing to the mainstream gamers) they made enemies level with you. But there still was a big difference between creatures, when you got strong enough mudcrabs and wolfes became fearful and stopped attacking you. Plus you always had the option to adjust the difficulty level (which I did from time to time). Also, IMO it's not fun to be all-powerful like in other RPGs (lets say Diablo from the top of my head)... I guess this is a question of taste... personally I like being the underdog.
* Many people complain about the story and characters of Oblivion. This amazes me, because I simply adore the main quest - it's varied locales, the drama, the characters, the voice-acting, etc. Not to speak of the Dark Brotherhood quests and the other guilds. And the add-ons brought totally different and interesting quests, like Knights of the Nine, Shivering Isles.
* I don't understand this chriticism. I think the combat system is near perfect. You have a combination of real-time, physics based action and pause/round based combat. You have several factors for the statistician/number cruncher in you (which weapon to choose, spells to launch, potions to use etc depending on enemy and situation).
* Distribution of enemies crap? I disagree. You had easier monsters near the main roads and cities (crabs, beers, bandits etc) and harder stuff in far-away landscape and dungeons. Again, perhaps a question of taste... but I don't like to run into an enemy just because the designer wants you to meet one every 10 meter like in an amusement park ride. A believable world should have randomness and also more lonesome and tranquil areas.
* Enemies were crap? I often hear people say that the enemies looked like crap, something I strongly disagree with. I wish you could elaborate what you mean was wrong with them.
* Magic and spells crap? Why? Ive never played an RPG with so many different spells, and from all the magic schools that should be in an RPG. You even had custom spells.
* Dungeons were crap? Which game has more variety in it's dungeons, even if there is 200 of them?
* Side quests meaningless. What games have side-quests with more meaning? In Oblivion they had a story line that made them feel important (not all of them) plus adequate rewards. Of course, I wished they could have connected more with the main quest story-wise sometimes.
routsounmanman said: It's not that Oblivion is bad or anything, it's just it's predecessor did so much more right. Bethesda tried to make the game more mainstream, have a casual appeal (yes, you're reading it right).
- Oblivion had a very generic and boring medieval world, Morrowind was spectacular and fresh. - Combat system has been severely dumped down and simplified. - Leveling-up system in Elderscrolls series is the best in RPGs so no complaint here :) - Adjusting loot and enemies to your level just destroyed Oblivion. You could be in a cave for more than an hour killing enemies and get rewarded with an amazing 30 gold. - Boring, broken, small main quest. - Oblivion was supposed to be the next step in the ES series, but many desicions were just awful. |
- Oblivion takes place in Cyrodiil, which is the center of the world Tamriel, and is the land of Imperials (all the other races in Elder Scrolls have their origins in neighboring provinces) - so it should be more "boring" and generic than Morrowind, which was a very exotic continent in the world.
- You are comparing with the combat system of Morrowind. "Severely" dumbed down is not true though.
- Okay, you are one who likes the leveling system. Good.
- Why should reward be automatic? I like the randomness factor. Not every dungeon should contain amazing loot. It's much more natural to design a world with tons of dungeons, and the explorer-type players love them, but only have a percentage of them be extra rewarding.
- I wish the main quest was longer, but TBH it takes at least half the time of a full FPS game to complete. It wasn't broken (if you don't mean the bugs that a game as ambitious as Oblivion always will have).