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windbane said:
totalwar23 said:
Levelling System was utter crap.
Plot line was utter crap.
Combat system was utter crap.
Distribution of enemies (or lack of distribution) in open world was utter crap.
Enemies were utter crap.
Magic, spells were crap.
Dungeons were crap.
etc, etc...

Basically, it was an open world for you to explore but you find that the side quests were absolutely meaningless, which leaves you the main plot line, which still suck. So really, a world where there's nothing interest to do. But that's just me.

Leveling system is based on what you want. The PC version had mods to make it easier if you can't handle stuff leveling with you. Not to mention you could just not level if you wanted. Enemies show up everywhere. If you don't want to fight them, you can run away... Enemies use different attacks to attack you...what would you have added? You can create your own spells. I love the variety and usefullness of spells in Oblivion. I was a mage first. Dungeons could have used a little more variety with enemies, but there are 100s of them. It's hard to make them all unique. The main plot was descent, but the side quests for guilds were what made the game for me. You also got most of the best items on side quests. But then, I'm biased as I just finished it at about 180 hours of gameplay.


ya I put in 80 plus hours got all 1250 gamerscore and loved alot of the humor some of it was repetitive and and tedeous but over all a great experience I didntcome ino it comparing it to other games like FF7 or morrowwind so I had no disappointments.

also the choice factor of good and evil in gaming is always good decisions???? kindda like KOTOR My kids always lean to the dark side  while I choose the higher moral ground. Little evil bastages. LOL