windbane said:
Leveling system is based on what you want. The PC version had mods to make it easier if you can't handle stuff leveling with you. Not to mention you could just not level if you wanted. Enemies show up everywhere. If you don't want to fight them, you can run away... Enemies use different attacks to attack you...what would you have added? You can create your own spells. I love the variety and usefullness of spells in Oblivion. I was a mage first. Dungeons could have used a little more variety with enemies, but there are 100s of them. It's hard to make them all unique. The main plot was descent, but the side quests for guilds were what made the game for me. You also got most of the best items on side quests. But then, I'm biased as I just finished it at about 180 hours of gameplay. |
Enemies are sparse and uninteresting and I could easily beat most of them-Daedre enemies were much harder, though. You travel through the country and you might run into a...bandit, or a wolf, or maybe a crab. Wow!!!/sarcasm. Even the lass bost fight were uninteresting not to mention that was the only boss fight. It's been so long I can't remember if there were any bosses for you to take on. That's how much Oblivion left an impression on me. I forgot most of it after I beat it.
And lastly, why would you put in 100 dungeons in a game when you know they obviously will be similar to each other. It becomes repetetive and boring and most of the time, you're there just out of curiousity to see if it's interesting which it won't be. 100 hours of gameplay without purpose.








