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totalwar23 said:
windbane said:
totalwar23 said:
Levelling System was utter crap.
Plot line was utter crap.
Combat system was utter crap.
Distribution of enemies (or lack of distribution) in open world was utter crap.
Enemies were utter crap.
Magic, spells were crap.
Dungeons were crap.
etc, etc...

Basically, it was an open world for you to explore but you find that the side quests were absolutely meaningless, which leaves you the main plot line, which still suck. So really, a world where there's nothing interest to do. But that's just me.

 Leveling system is based on what you want. The PC version had mods to make it easier if you can't handle stuff leveling with you. Not to mention you could just not level if you wanted.  Enemies show up everywhere. If you don't want to fight them, you can run away... Enemies use different attacks to attack you...what would you have added? You can create your own spells. I love the variety and usefullness of spells in Oblivion. I was a mage first. Dungeons could have used a little more variety with enemies, but there are 100s of them. It's hard to make them all unique. The main plot was descent, but the side quests for guilds were what made the game for me. You also got most of the best items on side quests. But then, I'm biased as I just finished it at about 180 hours of gameplay.

 Why bring mods into this? They're not part of the game  and if you need them to make the game better, then the game wasn't good in the first place. Generally, you would add in mods after you beat the game to extend the game's life. And generally, in any game, why would you choose not to level up?

Enemies are sparse and uninteresting and I could easily beat most of them-Daedre enemies were much harder, though. You travel through the country and you might run into a...bandit, or a wolf, or maybe a crab. Wow!!!/sarcasm. Even the lass bost fight were uninteresting not to mention that was the only boss fight. It's been so long I can't remember if there were any bosses for you to take on. That's how much Oblivion left an impression on me. I forgot most of it after I beat it.

 And lastly, why would you put in 100 dungeons in a game when you know they obviously will be similar to each other. It becomes repetetive and boring and most of the time, you're there just out of curiousity to see if it's interesting which it won't be. 100 hours of gameplay without purpose.


I only mention the mods because people complain about the enemies. Some people say it's annoying they level with you. You and others complain it's too easy. You know, there's a difficulty slider if you want it to be easier or more of a challenge. Not all games need bosses. Most quests had a tougher enemy to take out at the end. I'm sorry there wasn't a dragon at the end of every quest to take out...A lot of quests had groups of enemies to take out, too. The dungeons all had enemies but some of them had vampires, some had necromancers, some had goblins/trolls/ogres, some had traps, etc. There was variation. I guess just not enough for you. I played 180 hours to complete all the main side quests and expansion quests, and most of them had item rewards. The Mage Guild one let you create your own spells. Knights of the Nine and Shivering Isles had all new weapons and armor. The humor was good many times, and the quests tried hard to be varied for having so many. There was purpose to me. I guess some people just don't like the game, and that's fine.