PSN ID: Kwaad
I fly this flag in victory!
PSN ID: Kwaad
I fly this flag in victory!
The pointer isn't a fairy, but a star... Anyway, for Mario to be an astronaut he would have to fly a spaceship. But by your logic he's also a cosmonaut. Either way, your starting a stupid argument to try and marginalize a major title for the Wii. So what if his expand his character every now and then? After all it is a relatively cartoon like series, so sticking strictly to canon is irrelevant. By this same reasoning each new final fantasy is stupid because it's about different characters in a different world... And Gundam is ugly, even with it's simplistic environments it still can't run at a steady frame rate while "only" at 720p. But I guess desolate and empty must be an excuse to repeat the same texture every five feet, or to have tons of buildings that are indistinguishable from one another -- aka, make two 3d models of a house and use them to craft an entire city. Although if you mean that the original xbox can't come close to the zeon model, than I agree with you, however if your talking about the 360 than your off your rocker. Of course your the same person who claimed the gamecube had the worst graphics of last gen, so this isn't to shocking. Regardless, this entire argument is stupid. Genji looks amazing but is still god awful. Ridge Racer also looks great, but plays the exact same as RR3. Zelda has an amazing art style and attention to detail, but is a GC title with wii controls added at the last moment. Red steel is a half hearted attempt to cash in at launch. Give both systems some time before you can really do a fair comparison between games. Many people were saying the 360 looked indistinguishable from last gen, but now thats changed. The same will happen with the Wii's graphics like Gamecube, or the PS3 looking the same, or in some cases worst than 360.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"
PSN ID: Kwaad
I fly this flag in victory!
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"
PSN ID: Kwaad
I fly this flag in victory!
The 360 GPU has two separate dies. The main die, where all the real processing is done, is 232 million transistors. By comparison, the PS3's GPU is at approx. 300mil, and those have the burden of handling AA. The 360 has the advantage of offloading all of that onto the EDRAM, which gives it 4x AA with no real performance hit. The fact that the PS3 has no transistors dedicated to AA is a disadvantage, since you have to steal power to pull it off. This is why many PS3 games lack AA or look jaggier than their 260 counterparts. It's not like "25%" of the 360's GPU is dedicated to AA, it's more like it has an extra part, and this is an awful analogy I can't help but make - it's like adding a turbocharger to an engine. Clock speed is a stupid comparison, and one where you severely distort the facts. The 360's GPU is at 500mhz, whereas the PS3 is at 550mhz(it was originally 600). That's at 10% clock difference, not 30% higher. I guess walgreens taught you a thing or two about numbers, like your skills at a register. The thing your forgetting is the Xenos is a far more advanced, modern and efficient design, with features like unified shaders that the RSX lacks. There is a good reason why the people at beyond 3d swoon over the 360's GPU whereas they're relatively apathetic toward RSX. But I'm sure non of this will sway your opinion, since the PS2 is faster in every regard to the Gamecube. It's so much faster that it's CPU is 294MHZ vs the GC's 485MHZ CPU. That's right, the PS2 is so much faster than the GC that it's CPU is slower. Same with the PS2's GPU, or it's smaller amount of ram, or lower fill rate, or real world poly performance. And go back and look at FF10 again, even screen shots online. You likely think the game looks far better than it really does, and it's something I've done in the past. Super Mario Sunshine pushed far more polygons than FF10 or 12 ever did, and had fake depth of field to boot. Also, RE4 started development as a PS2 title.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"
Damn Kwaad, from reading all your posts, you'd think Nintendo raped your mom, poked your sister in the eye, burnt your house down and kicked your puppy to boot.
1-Sinear an Kwak: Nevermind the Anti-aliasing, AA is only usefull whit 720p, PS3 an Xbox 360 cannot run 1080p whit AA, and even if can you need a microscope to discerne any diference, AA only was created for low resolutions. 2-The comparisions Gamecube/PS2: It's very hard, ¿on wich models are based this comparisions?.Ej: PS2's Pro Evolution Soccer 5 SUCHS 'literaly' running in a PS2 model early 2001, but it's COOL running in a PS2 'slim' auttum 2004. 3-Kwak, i can't understand, if Wii and the 'Wiimigrane' controller suchs, ¿why buy a PS3? if it was a controller system base than Wii.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"