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mamec said: 1-Sinear an Kwak: Nevermind the Anti-aliasing, AA is only usefull whit 720p, PS3 an Xbox 360 cannot run 1080p whit AA, and even if can you need a microscope to discerne any diference, AA only was created for low resolutions. 2-The comparisions Gamecube/PS2: It's very hard, ¿on wich models are based this comparisions?.Ej: PS2's Pro Evolution Soccer 5 SUCHS 'literaly' running in a PS2 model early 2001, but it's COOL running in a PS2 'slim' auttum 2004. 3-Kwak, i can't understand, if Wii and the 'Wiimigrane' controller suchs, ¿why buy a PS3? if it was a controller system base than Wii.
You say AA is only useful for low resolutions, but you also say it's only good with 720. I can easily tell the difference with AA on or off at 480, just as I can tell the difference at 1050 on my PC(granted, I'm only a few feet away) We are (or maybe it's just me) comparing GC to PS2 using specs only. Of course, most reasonable people will tell you that the GC is superior to the PS2 in almost every regard. But some people try and insist otherwise, basing their assumption off of misunderstood specs and half truths.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"