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Forums - Nintendo - The Wii has many, many crummy games

LordTheNightKnight said:

"Games with bad gameplay or broken gameplay can still have pretty box art. I'm sure you know what that means..."

Show me data where bad games are hits based on the box art.  When I went to get Okami at Best Buy, I saw a little boy pick up a game I'd consider shovelware and say "This looks neat" and proceed to go show it to his mother.  I didn't pay attention to what happened after that though.  I think your obsession with data has made you forget what shopping was like as a child.

"Are you kidding? At first it was all excuses and we'll wait and see stuff coming out of developers. They didn't want to believe the Wii was going to be a commercial success. Now they're refusing to believe that success can benefit them. You're right in saying that developers putting down the Wii isn't a new thing, but the reason has very much changed. We've gone from guarded skepticism to denial."

But that isn't proof that shovelware is ruining the Wii. It just proves developers are being stupid.  I agree.

"It's not arrogance. I've seen people ranging from 5 years old to 30 years old play the game Cars (for example) and none really cared for it despite loving the movies. That's a heckuva lot more experience with what other people like than you have shown."

Because anecdotes you can make up sure are better than actual sales and trends data. [/sarcasm]  In terms of what?  Can you show me the total sales of all "shovelware" games on the Wii?

And Cars is not just on the Wii, so why wouldn't that turn them off to the other systems the game is on?  I never made that claim.  Please don't make false assumptions.

"Then why are the companies still making them? You'd think if they weren't selling those companies would stop making them unless *gasp* they're making a profit. But that would be logical."

I thought the point was gaming newbies buying the games in numbers sufficient to turn them off to the Wii (and possibly gaming entirely), not whether these minuscule sales were profitable.  You're deliberately missing the point.  In order to stay profitable, you have to make a certain level of sales and these companies are obviously making them.

 



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WoW congrats! What you can do in SSBB (frustrate someone to a great degree) you can do IRL! I think it is funny, tbh. All this while you are probably laughing yourself.

LordTheNightKnight: Chill out, this is all friendly banter.



In my humblest of opinions, one of the criterions for defining a ''bad'' game would be if the title offers little or no entertainment to consumers. I was originally going to use the word shallow, as opposed to deep, immersive entertainment. But then I thought of games that feature very simple and straightforward concepts, but that can entertain most of us for countless hours. Examples of games like this from Minesweeper to Tetris abound in videogames.

Other criterions to be taken into consideration should probably include level design, story, controls, production values (graphics, sound and music) and many other elements I'm pretty sure come to your mind. However, no matter how badly a game was designed, how sloppy it turned out to be, all of that is secondary to FUN.

 The problem with this is that the secondary elements can be objectively evaluated to a great extent, but the primary element cannot. Bad controls, bugs, bad sound, uneven learning curve, etc... are all things you and I can sit down, measure, and more or less agree as to how should be evaluated. But fun?? Boy, that one is hard. Fun is an inherently subjective notion. You may like Citizen Kane and I Scary Movie; you may love Metallica and I Beethoven. Or you could like them both. Or neither. Who is right? (Mind you, the comparisons I just made are not meant to imply one or the other is bad!)

Naznatips hit the nail on the head when he wrote that full-time game reviewers are hardly a representative sample of the entire videogame consuming market. Perhaps game reviews from other demographics, ages and sexes should be encouraged, but that is the topic for another discussion.

That a console has a unusually high ratio of badly reviewed games is not a cause for serious concern. That a console has an unusually high ratio of bad games -as in games that are simply NOT fun to play- is not cause for a worldwide panic either.

However, if your console features many bad games, games that most people will play a few times and then discard in search of a more rewarding experience, there is one concern here. I'm referring to that which has many times more impact on sales than marketing hype: word of mouth. Good word of mouth, not hype, has been what sold wii all the way to the top of the heap this generation. I am in no way saying Nintendo didn't toot its own horn and market its console; all the commercials are proof that they did. But I am sure it was people saying: ''Hey, you should definitely check this out!'' that made the biggest difference. If you seriously disagree with me on this, please explain to me why.

My simple point is that the market is fickle. If people are constantly dissapointed by purchasing one bad game after another, word of mouth could be: ''Hey, dude, save your cash, don't buy this. I've rarely had any fun with it''.

Fortunately, as it has been pointed out already, bad games sell considerably less than good ones. As long as ''good'' word of mouth outweighs ''bad'' word of mouth (sorry, can't give you guys any graphs or statistics to show you how this stands currently, just my intuition) wii has no cause for concern at all.



Make sure the shadow you chase is not the one you cast.

"You're deliberately missing the point. In order to stay profitable, you have to make a certain level of sales and these companies are obviously making them."

No, because, as I stated, the point was not profit for the companies, but gamers being turned off of the Wii by those games. The games would have to be platinum, or at least gold, sellers for that to happen. PS2 owners were not turned off of that system by its crap games. They just learned to be careful about what they bought (that is if they were actually playing the games they bought). Why do you assume these new people won't learn to do the same?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

WoW um what's shovel ware again?

XD [set's trap, readies bait]



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

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LordTheNightKnight said:
"You're deliberately missing the point. In order to stay profitable, you have to make a certain level of sales and these companies are obviously making them."

No, because, as I stated, the point was not profit for the companies, but gamers being turned off of the Wii by those games. The games would have to be platinum, or at least gold, sellers for that to happen. PS2 owners were not turned off of that system by its crap games. They just learned to be careful about what they bought (that is if they were actually playing the games they bought). Why do you assume these new people won't learn to do the same?

Why do you assume that each individual shovelware game needs to sell in large numbers to have an effect? 



RolStoppable said:
Defending the Bioware founder for saying "Games without a story aren't games", all -craft games are the same game with a different coat (something like that, I don't remember it exactly word for word), people may start to think that all Wii games are bad...

What's up next, Words of Wisdom?

You missed the epic Starcraft's engine was based on Warcraft II's argument didn't you? ^_^



Words Of Wisdom said:
LordTheNightKnight said:
"You're deliberately missing the point. In order to stay profitable, you have to make a certain level of sales and these companies are obviously making them."

No, because, as I stated, the point was not profit for the companies, but gamers being turned off of the Wii by those games. The games would have to be platinum, or at least gold, sellers for that to happen. PS2 owners were not turned off of that system by its crap games. They just learned to be careful about what they bought (that is if they were actually playing the games they bought). Why do you assume these new people won't learn to do the same?

Why do you assume that each individual shovelware game needs to sell in large numbers to have an effect?


Because the combined sales of the worst games (aside from licensed games, which sell on any system) would barely be a tenth of the Wii's userbase. What you are assuming is a chain of people buying horrid game after horrid game. So you would have to split the combined sales up, in order to account for people buying multiple horrid games.

Let's assume a large amount buys a series of bad games, while somehow not buying any game off the shelves that they would actually like, and then gives up gaming. What would we lose? About 100k gamers? 200k? That would suck, but enough to tank the Wii? 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

The problem here is that both of you guys are going for conclusions, I missed the part where you analyzed your conclusions - it seemed like reasonable assumption vs reasonable assumption.

Clarification maybe? ie - what is shovel ware?



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

LordTheNightKnight said:
Words Of Wisdom said:
LordTheNightKnight said:
"You're deliberately missing the point. In order to stay profitable, you have to make a certain level of sales and these companies are obviously making them."

No, because, as I stated, the point was not profit for the companies, but gamers being turned off of the Wii by those games. The games would have to be platinum, or at least gold, sellers for that to happen. PS2 owners were not turned off of that system by its crap games. They just learned to be careful about what they bought (that is if they were actually playing the games they bought). Why do you assume these new people won't learn to do the same?

Why do you assume that each individual shovelware game needs to sell in large numbers to have an effect?


Because the combined sales of the worst games (aside from licensed games, which sell on any system) would barely be a tenth of the Wii's userbase. What you are assuming is a chain of people buying horrid game after horrid game. So you would have to split the combined sales up, in order to account for people buying multiple horrid games.

Let's assume a large amount buys a series of bad games, while somehow not buying any game off the shelves that they would actually like, and then gives up gaming. What would we lose? About 100k gamers? 200k? That would suck, but enough to tank the Wii?


You may be right in the number of people it would lose... how many would it take to "tank the Wii?"  I'm under the impression that Nintendo is already well ahead of schedule in meeting its financial objectives.  Even were the Wii to drop like a rock, could it even "tank" at this point?