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LordTheNightKnight said:
Words Of Wisdom said:
LordTheNightKnight said:
"You're deliberately missing the point. In order to stay profitable, you have to make a certain level of sales and these companies are obviously making them."

No, because, as I stated, the point was not profit for the companies, but gamers being turned off of the Wii by those games. The games would have to be platinum, or at least gold, sellers for that to happen. PS2 owners were not turned off of that system by its crap games. They just learned to be careful about what they bought (that is if they were actually playing the games they bought). Why do you assume these new people won't learn to do the same?

Why do you assume that each individual shovelware game needs to sell in large numbers to have an effect?


Because the combined sales of the worst games (aside from licensed games, which sell on any system) would barely be a tenth of the Wii's userbase. What you are assuming is a chain of people buying horrid game after horrid game. So you would have to split the combined sales up, in order to account for people buying multiple horrid games.

Let's assume a large amount buys a series of bad games, while somehow not buying any game off the shelves that they would actually like, and then gives up gaming. What would we lose? About 100k gamers? 200k? That would suck, but enough to tank the Wii?


You may be right in the number of people it would lose... how many would it take to "tank the Wii?"  I'm under the impression that Nintendo is already well ahead of schedule in meeting its financial objectives.  Even were the Wii to drop like a rock, could it even "tank" at this point?