JGarret said: I agree with starcraft when he says neither PS3 nor 360 will have a big significant advantage, one over the other, to really make a difference. Though I disagree, star, when you say the PS3 had a late launch, it was MS that released the 360 too early, 1 year before the 5 year life cycle we were all used to...though if you ignore that, I understand how the PS3 seemed to have had a late launch, since it failed to blow the 360 out of the water, a feat some people were expecting to be true, especially since the thing was $600. |
What I meant when I said, "late launch" is relative to the last generation. The problem is, many people that are assuming there will be a large jump in the PS3's sales base that on the PS2's hardware dominance and software performance.
FF, MGS and GT propelled the PS2 to astronomical heights, but only amidst a climate of success. Just as Mario, Zelda and Smash Brothers failed to propell the Gamecube to astronomical heights, amidst a climate of (relative) failure.
Last generation:
-PS2 launched first
-PS2 provided third party incentive
-PS2 was relatively inexpensive (compared to the Xbox)
-PS2 received the majority of third party support
-PS2 had a large enough userbase proportion to attain exclusives without Sony interference.
-One-horse betters Japan and EU chose PS2
This generation:
-PS3 is relatively expensive.
-PS3 launched late.
-PS3 is the most expensive console to develop on, without the userbase to make major third party titles profitable (lets see Konami make a profit on MGS4 with neither a 360 port or Sony payout)
-GTAIV is multiplatform
-Wii is developer-friendly and received an early jump in userbase.
-Europe and Japan chose Wii.
In a climate of relative failure, the PS3's big hitters are more likely to follow the Gamecube's big hitters than the PS2's big hitters. Just as SMG, SSBB and WiiFit are following the PS2's big hitters and causing MASSIVE hardware sales.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS