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Forums - Sales - Would You Consider Nintendo Switch The Most Commercially Successful Gaming Hardware Of All Time?

Kyuu said:
curl-6 said:

The competition Switch faced in the portable space was the fact that pretty much everyone has a phone/tablet with an endless array of very cheap/free to play software available.

Convincing people to buy a portable console is a much harder task in the post-smartphone era, as we saw when the market collapsed from over 230 DS/PSPs in the 7th gen to less than 90 million 3DS/Vitas in the 8th.

Mobile phones aren't yet replacing consoles. In general, they appeal to a very different crowd and play different games. Nintendo has dominated dedicated handhelds since the GameBoy. It's a huge selling point and I don't understand why some people pretend that it isn't.

Doubling as a handheld is a big and real Switch advantage regardless of mobile phones domination. It adds more than it subtracts.

A huge part of the handheld market, especially with say DS, was simple pick-up-and-play games; phones now provide this for very cheap or even free, which represents enormous competition for any portable machine trying to win people's limited time and money.

Look at the sales of pretty much any other handheld device released since Switch; they've all sold tiny numbers, cos the market for a dedicatd handheld has largely dried up. 

It's not that Switch faced little competition, it in fact face very intense competition from both mobile gaming on the portable front and PS4/5 on the console front, it was fighting a war on two fronts against very powerful and entrenched enemies.



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curl-6 said:
Kyuu said:

Mobile phones aren't yet replacing consoles. In general, they appeal to a very different crowd and play different games. Nintendo has dominated dedicated handhelds since the GameBoy. It's a huge selling point and I don't understand why some people pretend that it isn't.

Doubling as a handheld is a big and real Switch advantage regardless of mobile phones domination. It adds more than it subtracts.

A huge part of the handheld market, especially with say DS, was simple pick-up-and-play games; phones now provide this for very cheap or even free, which represents enormous competition for any portable machine trying to win people's limited time and money.

Look at the sales of pretty much any other handheld device released since Switch; they've all sold tiny numbers, cos the market for a dedicatd handheld has largely dried up. 

It's not that Switch faced little competition, it in fact face very intense competition from both mobile gaming on the portable front and PS4/5 on the console front, it was fighting a war on two fronts against very powerful and entrenched enemies.

It doesn't matter. If Switch had no portability, it wouldn't have been the giant success that it was. The Switch being a hybrid is an objective advantage that, unlike Sony, Nintendo could capitalize on due to their strong presence and software in the handheld space.

Vita failed because it didn't have compelling software, and Sony's main playerbase is on home consoles, contrasting Nintendo.

Sony and Nintendo play to their strengths. Now that it's possible to release a "reasonably priced" portable version of the PS6, Sony is going for it. Because there are no longer significant downsides to having more hardware options and tapping into the portable market, seeing as how scalable games are.



Kyuu said:
curl-6 said:

A huge part of the handheld market, especially with say DS, was simple pick-up-and-play games; phones now provide this for very cheap or even free, which represents enormous competition for any portable machine trying to win people's limited time and money.

Look at the sales of pretty much any other handheld device released since Switch; they've all sold tiny numbers, cos the market for a dedicatd handheld has largely dried up. 

It's not that Switch faced little competition, it in fact face very intense competition from both mobile gaming on the portable front and PS4/5 on the console front, it was fighting a war on two fronts against very powerful and entrenched enemies.

It doesn't matter. If Switch had no portability, it wouldn't have been the giant success that it was. The Switch being a hybrid is an objective advantage that, unlike Sony, Nintendo could capitalize on due to their strong presence and software in the handheld space.

Vita failed because it didn't have compelling software, and Sony's main playerbase is on home consoles, contrasting Nintendo.

Sony and Nintendo play to their strengths. Now that it's possible to release a "reasonably priced" portable version of the PS6, Sony is going for it. Because there are no longer significant downsides to having more hardware options and tapping into the portable market, seeing as how scalable games are.

The claim that Switch faced no competition on the portable front isn't true at all though, as cheap/free portable gaming being available on a device everyone already owns is massive competition to any portable console trying to make it big in the post-smartphone era. 3DS sold less than half of the DS due to this, and mobile has only grown in strength since then.

Switch faced an uphill battle on both the console and portable fronts, squeezed on both sides by formidible and well entrenched alternatives.



I find it interesting how some people will argue that the PS2 wassuccessful on the metric of its success compared to conpetitor systems, meanwhile others will point toward the Switch’s even bigger dominance in the handheld market as an way of undermining Switch’s success. Nothing inherently wrong with either perspective, it’s just something funny I’m noticing lol.

Also, an important note worth keeping in mind: It’s not as though Switch was the only hybrid/handheld on the market: Once upon a time there was a Vita which was seeing success especially in JP up until 2019/2020, then came Steam Deck, ROG Ally, etc. None of them ended up coming anywhere close to Nintendo’s success in the market.



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rtx 4090, 32 gb ram, i7-13700k

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MadDogg said:
Chrkeller said:

So no evidence for the DVD claim.  Fun.  Enjoy mate.

I feel like only people not old enough to remember the ps2 era think the dvd argument has no merit. 

the world was switching from VHS to dvd. It was an amazing leap. And Sony owned the tech. And was able to add it to the ps2. We will never see an advantage like that again. It’d be like if Sony had a monopoly on streaming nowadays. It was crazy. 

I don’t know what evidence you want. But our parents had 2 ps2s in the house. Ps slims they got for 99 dollars as it was cheaper than standard alone dvd players. They owned zero games. 

a big part of ps2 being mainstream was that people bought it as a dvd player. That doesn’t make the gaming system any less amazing though. Ps2 was it. No other system has caught the zeitgeist that much since imo. 

I have been gaming since the NES, thus plenty old.
Evidence would be an article.  What your household did is irrelevant.
Like did the ps2 have a low attach ratio?  Nope, it have a higher attachment ratio than the GameCube.  Did the ps2 sells a low volume of games?  Nope.  It sold billions of software.  Was the ps2 the only system that played DVDs, giving it a huge unique advantage?  Nope, the OG xbox played DVDs.  Was the ps2 massively cheaper than DVD players?  Nope.  
All the evidence points to the DVD argument being silly and nonsensical.  Which is why I will ask, yet again, do you have evidence?
So let is be honest.  The ps2 smoked the GC and was a wild success.  That hurt the feelings of Nintendo fans, and they made up a BS reason back in the day and thus a myth was born. 
I mean, can I just arbitrarily say the S1 isn't a success because of the covid bump?  And when someone wants evidence i will say they are too young and I got one for my daughter?  Lol.  
Last edited by Chrkeller - on 16 May 2026

rtx 4090, 32 gb ram, i7-13700k

Switch 2

Chrkeller said:
MadDogg said:

I feel like only people not old enough to remember the ps2 era think the dvd argument has no merit. 

the world was switching from VHS to dvd. It was an amazing leap. And Sony owned the tech. And was able to add it to the ps2. We will never see an advantage like that again. It’d be like if Sony had a monopoly on streaming nowadays. It was crazy. 

I don’t know what evidence you want. But our parents had 2 ps2s in the house. Ps slims they got for 99 dollars as it was cheaper than standard alone dvd players. They owned zero games. 

a big part of ps2 being mainstream was that people bought it as a dvd player. That doesn’t make the gaming system any less amazing though. Ps2 was it. No other system has caught the zeitgeist that much since imo. 

I have been gaming since the NES, thus plenty old.
Evidence would be an article.  What your household did is irrelevant.
Like did the ps2 have a low attach ratio?  Nope, it have a higher attachment ratio than the GameCube.  Did the ps2 sells a low volume of games?  Nope.  It sold billions of software.  Was the ps2 the only system that played DVDs, giving it a huge unique advantage?  Nope, the OG xbox played DVDs.  Was the ps2 massively cheaper than DVD players?  Nope.  
All the evidence points to the DVD argument being silly and nonsensical.  Which is why I will ask, yet again, do you have evidence?
So let is be honest.  The ps2 smoked the GC and was a wild success.  That hurt the feelings of Nintendo fans, and they made up a BS reason back in the day and thus a myth was born. 
I mean, can I just arbitrarily say the S1 isn't a success because of the covid bump?  And when someone wants evidence i will say they are too young and I got one for my daughter?  Lol.  

Apologies, given your writing style you could see how I could mistake you for a teenager  

anyways  here’s an article regarding the impact of dvd on ps2 if that’s what you want for evidence - spoiler alert - I’m willing to bet you’ll move the goalposts!  https://www.denofgeek.com/games/ps2-best-selling-console-ever-record-history-explained/

And I think you’re confusing my post for saying something it wasn’t  I’m not weighing in on what the most successful console is or whatever  

simply commenting that saying ps2’s dvd player wasn’t a monumental advantage and impacted its sales is rewriting history  

  Hope your daughter likes her switch!  My daughter loves her switch lite and my son loves his ps5 

cheers!



curl-6 said:
Kyuu said:

It doesn't matter. If Switch had no portability, it wouldn't have been the giant success that it was. The Switch being a hybrid is an objective advantage that, unlike Sony, Nintendo could capitalize on due to their strong presence and software in the handheld space.

Vita failed because it didn't have compelling software, and Sony's main playerbase is on home consoles, contrasting Nintendo.

Sony and Nintendo play to their strengths. Now that it's possible to release a "reasonably priced" portable version of the PS6, Sony is going for it. Because there are no longer significant downsides to having more hardware options and tapping into the portable market, seeing as how scalable games are.

The claim that Switch faced no competition on the portable front isn't true at all though, as cheap/free portable gaming being available on a device everyone already owns is massive competition to any portable console trying to make it big in the post-smartphone era. 3DS sold less than half of the DS due to this, and mobile has only grown in strength since then.

Switch faced an uphill battle on both the console and portable fronts, squeezed on both sides by formidible and well entrenched alternatives.

My claim was that it didn't have a direct competition in the handheld space. Emphasis on "direct". Do you disagree with this? If mobile phones are indeed direct competition, then the Switch is a massive failure in terms of marketshare and other metrics. But no, this just isn't how it works. Mobile gaming and console/PC gaming for the most part appeal to different demographics looking for different things.

Nintendo is unique in that it still offers "console gaming" on the go. Mobile phones don't provide the experience of a dedicated handheld or home console yet (but they did inherit some DS/PSP indie style games and built on them, therefore limiting Switch and dedicated handhelds' growth potential to an extent). Other home consoles aren't portable yet.

Accessing both handheld and home console crowds with one platform is a selling point that Sony would love to have, but it wasn't feasible for them in the past.

Without portability, the Switch would have sold less. If Vita were an affordable "PS4 portable" then the PS4 would've sold more. This is just common sense regardless of what or who we deem competition.



MadDogg said:
Chrkeller said:

I have been gaming since the NES, thus plenty old.
Evidence would be an article.  What your household did is irrelevant.
Like did the ps2 have a low attach ratio?  Nope, it have a higher attachment ratio than the GameCube.  Did the ps2 sells a low volume of games?  Nope.  It sold billions of software.  Was the ps2 the only system that played DVDs, giving it a huge unique advantage?  Nope, the OG xbox played DVDs.  Was the ps2 massively cheaper than DVD players?  Nope.  
All the evidence points to the DVD argument being silly and nonsensical.  Which is why I will ask, yet again, do you have evidence?
So let is be honest.  The ps2 smoked the GC and was a wild success.  That hurt the feelings of Nintendo fans, and they made up a BS reason back in the day and thus a myth was born. 
I mean, can I just arbitrarily say the S1 isn't a success because of the covid bump?  And when someone wants evidence i will say they are too young and I got one for my daughter?  Lol.  

Apologies, given your writing style you could see how I could mistake you for a teenager  

anyways  here’s an article regarding the impact of dvd on ps2 if that’s what you want for evidence - spoiler alert - I’m willing to bet you’ll move the goalposts!  https://www.denofgeek.com/games/ps2-best-selling-console-ever-record-history-explained/

And I think you’re confusing my post for saying something it wasn’t  I’m not weighing in on what the most successful console is or whatever  

simply commenting that saying ps2’s dvd player wasn’t a monumental advantage and impacted its sales is rewriting history  

  Hope your daughter likes her switch!  My daughter loves her switch lite and my son loves his ps5 

cheers!

Nothing in the article states people bought it as a DVD player.  It talks about how it was an additional selling point (which it was) that complimented the game library and price.

Your claim is people bought it exclusively as a player only.  

You still have provided zero data.  Do you know what data is?  

I get why you are worried about goalposts, given you did exactly that.

People bought it as a DVD isn't the same argument as saying playing dvds was an additional selling point.  The former is made up and nobody has substantiated, the latter nobody disagreed with.

Not too mention the xbox played dvds too....  but yet, sold 1/8.  

Last edited by Chrkeller - on 16 May 2026

rtx 4090, 32 gb ram, i7-13700k

Switch 2

Kyuu said:
curl-6 said:

The claim that Switch faced no competition on the portable front isn't true at all though, as cheap/free portable gaming being available on a device everyone already owns is massive competition to any portable console trying to make it big in the post-smartphone era. 3DS sold less than half of the DS due to this, and mobile has only grown in strength since then.

Switch faced an uphill battle on both the console and portable fronts, squeezed on both sides by formidible and well entrenched alternatives.

My claim was that it didn't have a direct competition in the handheld space. Emphasis on "direct". Do you disagree with this? If mobile phones are indeed direct competition, then the Switch is a massive failure in terms of marketshare and other metrics. But no, this just isn't how it works. Mobile gaming and console/PC gaming for the most part appeal to different demographics looking for different things.

Nintendo is unique in that it still offers "console gaming" on the go. Mobile phones don't provide the experience of a dedicated handheld or home console yet (but they did inherit some DS/PSP indie style games and built on them, therefore limiting Switch and dedicated handhelds' growth potential to an extent). Other home consoles aren't portable yet.

Accessing both handheld and home console crowds with one platform is a selling point that Sony would love to have, but it wasn't feasible for them in the past.

Without portability, the Switch would have sold less. If Vita were an affordable "PS4 portable" then the PS4 would've sold more. This is just common sense regardless of what or who we deem competition.

Being portable did help Switch sell more, of course, but it also came with significant challenges like strict power limits and as result less AAA third party support.

Competition doesn't necessarily need to be "direct" to be a huge hurdle; by 2017 it was much, much harder to convince people to drop $300 on a portable gaming device when the kind of simple, pick up and play games that were a huge part of the appeal of say Gameboy, GBA, and DS were now essentially free on a device everyone already owns.

More fleshed out games like BOTW were how Switch managed to sell well anyway, but the system's portable marketshare was not in any way a free lunch, it had to fight for it tooth and nail.