Going for a baseline machine more geared towards elite performance (and pricing), in a time where consumers are becoming more aware of pricing and valuation, and news such as this:
https://www.vgchartz.com/article/465809/ps5-pro-accounts-for-a-low-single-digit-percent-of-total-ps5-sales-in-the-us/
I don't think this is a very good idea, especially while eroding the "Xbox" brand through their own descriptions and lessening focus on actual exclusivity and attached purchasing incentive. Part of what made the 360 competitive was amazing software, many exclusives, even PC releases arrived much later in most cases. There was a lot of incentive to own a 360, even for people who weren't die-hard fans of Halo, Gears of War, or Forza. It showed great breadth and depth, while managing to balance single-player and multiplayer experiences - perhaps its most impressive feat next to surviving the hardware failure debacle.
I'm transported back to the early 2000s, when the Xbox was announced and released. It utilized more or less straight PC-hardware, with focus on brute force, the latter of which was touted as a main selling-point. However, the significantly weaker competition ended up completely shredding the Box in actual sales, mostly due to superior software (but pedigree and brand recognition from past generations played a big role as well, of course) and in spite of lacking things like internal storage or proper online functionality. Heck, the PS2 had an almost identical launch price, making the Xbox by far the better value for money proposition in terms of hardware output vs. cost.
Right now, I can only see this attempt ending up in shelving the Xbox brand and forcing MS to embrace the broader market as a huge publisher. They somewhat started this whole sequence of events themselves with the incessant Gamepass focus (MS in general have been on a massive subscription craze for years now, to many customers' dismay), trying to maintain platform-unique incentive while also branching out via subscriptions available elsewhere was a poor plan to begin with. On top of it all, the subscription focus created a much tougher developer-environment for medium-to small-sized studios, causing less breadth in software output and effort - going directly counter to the idea and point of buying a bunch of studios and the talent within (which were subsequently fired en masse).
I think the main strategy going forward will center around "Helix" existing mostly as a hardware alibi to retain some form of brand recognition, while the actual bread-and-butter will be using the massive amounts of IPs under their belt to earn their revenue elsewhere (or anywhere, really). The fact that iconic Xbox IPs have already released on the main rival platform would suggest as much. Furthermore, I think this has been the plan for a long time (since before the huge purchases of publishers and studios began), their utter disinterest in pushing hardware sales this entire generation strengthens that hypothesis for me.