JackHandy said:
Nintendo does this, and look at how well things are going for them. It's not a bad thing. Well, for console gamers, anyway. |
In all fairness, Switch (and now Switch 2) have more first-party titles people are willing to play and pay full price for. Nintendo's most ambitious games being high AA to low AAA if AAA is the big industry standard for production helps too in terms of profit and development time.
Sony has made so many similar games the PS5 generation. If you exclude MLB and PSVR2 games (which really aren't a crazy amount combined) their first-party output has been pretty small in variety and amount.
But I'm not ignoring history, PS4 took until at least 2016 and especially 2017 until the first-party titles that people really wanted to play came out frequently.
Sony bet so much on cinematic games and GAAS that it is biting them in the butt in positive customer feedback. Still, they are making insane amounts of revenue and a lot of profit as well.
We'll have to see if it bites them when PS6 launches. Sony was riding so high with PS2 and look how PS3 started.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima