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Forums - Sony - Sony is shutting down Bluepoint Games

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Kyuu said:
curl-6 said:

This isn't the PS3 era, Xbox is a non-factor now and PC is expensive, so PS is the go-to place to play AAA games in an affordable and convenient way.

Bringing the likes of Spiderman, God of War, and Horizon hasn't caused any dip in PS5 sales, its still tracking in line with PS4 despite costing more.

This does not disprove that PC may still be affecting sales. I explained this in an earlier post. And things will change in the long term as more gamers realize that PC isn't all that different from consoles anymore.

PC being "expensive" is an exaggeration. It's the fastest growing and most popular platform among young gamers, and most of them are fine with playing on setups weaker than PS5. It also gives you benefits like free online. It's just a fact that PC is growing and people are generally more than fine with its pricing model.

There's no evidence that the growth of PC is harming PS sales though; those people would probably have chosen PC over PS5 anyway regardless of whether God of War or Spiderman is available there.



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Kyuu said:
curl-6 said:

This isn't the PS3 era, Xbox is a non-factor now and PC is expensive, so PS is the go-to place to play AAA games in an affordable and convenient way.

Bringing the likes of Spiderman, God of War, and Horizon hasn't caused any dip in PS5 sales, its still tracking in line with PS4 despite costing more.

This does not disprove that PC may still be affecting sales. I explained this in an earlier post. And things will change in the long term as more gamers realize that PC isn't all that different from consoles anymore.

PC being "expensive" is an exaggeration. It's the fastest growing and most popular platform among young gamers, and most of them are fine with playing on setups weaker than PS5. It also gives you benefits like free online. It's just a fact that PC is growing and people are generally more than fine with its pricing model.

I think it can have an effect in the long run, as yes, Sony would be diluting the ammount of reason of why someone should choose a PS over anything else, but even as PC is a huge platform I still see no actual effect of Sony games on PC happening on PS, which doesn't mean it is not building up little by little until it becomes an actual problem.

The vast majority of people that play on PC are not the kind of gamers that are that much interested in the big AAA players, there are so many people active there now that even that segment is also already huge there, but most people have low-end PC to play cheap or free games that are popular, like LoL, Fortnite and so, and even as yes, those are also playing a lot on PS nowdays as well, I play 2 gachas f2p games on my PS5 daily, the people buying their games are still mostly there in a way bigger sheer quatity and proportion to the install base.

PS firsty party games are still hitting 10M or 15M on PS5 like they started doing on PS4, and those games on PC don't sell a lot. Also, PC has an ingrained culture of buying games on very steep discounts, way more than any other platform out there, so big games still probably make more money on PS5 than on PC, even if the sales numbers are equal or slighty favor PC over PS. So regarding publishers prioritizing PC that can only mean having a good PC version available, not their main focus, at least up until now.

The soon to be biggest game release ever is still not confirmed to come to PC day one or even year one, it's virtually a PS5 exclusive until then, like Sony own games were before a year or too, so as of now, the impact on PS is small at best, but yes, it does have the potential of getting out of hand and turning PS into a similar case to Microsoft, albeit Sony has been handling that situation much better even with some of their best games already on PC.



curl-6 said:
Kyuu said:

This does not disprove that PC may still be affecting sales. I explained this in an earlier post. And things will change in the long term as more gamers realize that PC isn't all that different from consoles anymore.

PC being "expensive" is an exaggeration. It's the fastest growing and most popular platform among young gamers, and most of them are fine with playing on setups weaker than PS5. It also gives you benefits like free online. It's just a fact that PC is growing and people are generally more than fine with its pricing model.

There's no evidence that the growth of PC is harming PS sales though; those people would probably have chosen PC over PS5 anyway regardless of whether God of War or Spiderman is available there.

For now that is my opinion as well, PC has many reasons to be choosen as a gaming platform instead of any other, having a few PS games there that, aside from a live service game in Helldiver 2, have not become steam best selling games, isn't one of the biggest ones, it is a cool bonus for some at best.

It does have the potential of harming PS in the long run, but as of now, I haven't see it happening.

Sony definitely should make decision before such things happen, because after can be too late, so it's a possibility a course change is motivated to avoid it, but even that, if it does happen to be the case Sony is stopping to ship their games to PC, to me has a more reasonable explanation: results expected there were not met, so even the minimal risk it has up until now is not worthy it, at least not as worthy as having full time exclusives back.

I don't remember if it was Kyuu that said it, but I think it was, but Sony strategy seemed to be presenting their gsmes to the PC audience to bring them to PS to play more of them there, instead of nursing a second constant revenue stream on another platform, and if that is indeed the case, and PC players are not moving to PS, than it can also be their are only stopping trying as they would do later as well.

PS also had a lead change, and is having another now where their japanese head that was co-leading with Hulst is now the president and CEO, he seem to have been actually trying change the course of the brand, as we saw him personally present it on Japan with the lower price japanese exclusive PS5, so actual plans could be changing from what they originally were, but even so, the impact I saw from this period on PC has been small at most, minimal IMO.



Kyuu said:
Chrkeller said:

God of War, Stellar Blade, Spider, Horizon, etc. have all sold over a million Steam...  that is a bunch of money.  

I am not convinced PC is in direct competition (for most gamers) with consoles.  A lot of people are already bought into the playstation eco system; online friends, digital games, controllers, etc.  I don't think most will suddenly just walk away from their eco system.  I also think, some of us (myself included) will build a rig to play games, but most console gamers probably don't have the slightest interest nor knowledge.  The fact we post online about gaming puts us in a unique demographic.  I would suspect the average playstation gamer, probably doesn't even know Sony has games on Steam.    

While xbox is struggling with software, I don't think that is their only reason for falling off.  The xbox one was announced with tons of DRM (later dropped), forced the kinect, was priced too high, etc.  I think there have been a series of mistakes with the xbox brand and their issues extend far wider than software.  The RROD on the 360 wasn't great either.    

edit

I had an xbox one for Halo MCC, ended up selling it.  Because anytime I went to play the game two things happened.  One, it literally had a 60+ gb update monthly (I still don't know why) and every time I opened the game I was hit with a bunch of crap like unlocked skins, etc, etc.  Even on PC, MS is a PITA.  I have to log in to a MS account, then do two step verification, etc.  My other games, I just play.  I think one of MS's biggest problems is their software doesn't work half the time and they have way too much fluff to just run a simple game.  

It doesn't have to affect the majority of console gamers short term to be a disaster. If hypothetically 10% of PS players switch to PC, that translates to about $300 millon loss of annual profit. That's about as much profit lost in 5 years as Sony's entire revenue from PC per your GameSpot quote (which seems exaggerated anyway).

Now if we look back several years to late 2018... Sony had 90 million monthy active users peak by year's end. In December 2019, they reached 103 million. Fastforward to December 2025, they hit 132 million, which is a massive increase. However this doesn't comfirm that PC had no impact. In an alternate universe where Sony never supported PC, the number may have exceeded 140 million. The actual growth may be a result of PS taking Xbox players, or just an extension of gaming becoming bigger than it was in 2019, or both.

Consoles have an aging audience while PC is growing huge among young people. Over time it'll affect console sales more and more. Eventually, console revenue will plateau and then decline. The average Playstation user 10 years from now will be more aware of what's going on compared to today. PC dominance is inevitable, but high profile exclusives should help keeping consoles relevant for a longer time. Unlike Nintendo, Sony is damaging the connection between PS IP's and PS brand. Right now, it's not problematic, but over time it will be.

PC too will one day be dwarfed by mobile phones and smart TV's, and I mean as "premium gaming" devices (all the titles that we associate with consoles and PC today will one day be primarily played on mobile phones and TV's lol).

And whats going to be used to build them games for them mobile phones? PC's cant go away maybe evolve into something i dont know but the will always be a need for PC's.



curl-6 said:

I actually don't think Sony releasing their games on PC hurts them in any significant way; in the near term, gaming PCs are near unaffordable due to the chip crunch, and if the console audience wanted a PC, they'd already be on PC. Playstation doesn't really rely on their first party titles to drive hardware in the same way as say Nintendo does.

Shutting down Bluepoint is more of a hit to them I'd say, as they could have supplemented their first party output with remakes of older stuff that a lot of the PS5 audience hasn't played.

Valve and MS planing on releasing consoles that can play PC games including Sony ones might hurt them?. This is the only reason i can think of them back stepping for now. But only for now as i said before this is how things are going to play out. The future is not the box but the stores your buying from on that box.



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zero129 said:
curl-6 said:

I actually don't think Sony releasing their games on PC hurts them in any significant way; in the near term, gaming PCs are near unaffordable due to the chip crunch, and if the console audience wanted a PC, they'd already be on PC. Playstation doesn't really rely on their first party titles to drive hardware in the same way as say Nintendo does.

Shutting down Bluepoint is more of a hit to them I'd say, as they could have supplemented their first party output with remakes of older stuff that a lot of the PS5 audience hasn't played.

Valve and MS planing on releasing consoles that can play PC games including Sony ones might hurt them?. This is the only reason i can think of them back stepping for now. But only for now as i said before this is how things are going to play out. The future is not the box but the stores your buying from on that box.

I doubt either the Steam Machine or the next Xbox will pose any real threat to Sony, both will most likely be niche products, same as how the Steam Deck and other PC handhelds pose no threat to Nintendo.

Last edited by curl-6 - on 05 March 2026

Not a fan of what they did with DeS music and art direction so I am glad the BB pitch never materialized.

But it's weird that among the misses that happened with canceled games this gen, they couldn't salvage a profitable direction for a studio that has shown to be technically proficient and was a relatively recent purchase.



AddRat said:

Not a fan of what they did with DeS music and art direction so I am glad the BB pitch never materialized.

But it's weird that among the misses that happened with canceled games this gen, they couldn't salvage a profitable direction for a studio that has shown to be technically proficient and was a relatively recent purchase.

BP's only strength is their technical proficiency. You'll be hard pressed to find any Sony game where a glow-up is all it needs to sell. The fact that they were in-house instead of an external contract as before means their cost of work would've been increased, making a straight up remake an even harder sell. 

They had to make original content as they were intended to when they were purchased, and they couldn't. They messed up not getting the gameplay deficiency filled, and Sony messed up not having a more scaffold approach to this. 

Their best remake option was Bloodborne but that was denied from FS. Their best other option was working on another studio's IP but all their suggestions went denied from those studios. Simple remaster/ remakes were not going to cut it, and I'm surprised anyone thinks it would've.