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Forums - Nintendo - What do you think is a fair/justifiable price for Mario Tennis Fever?

 

What is a fair/reasonable price point for Mario Tennis Fever?

70$, as is 6 17.14%
 
60$ 5 14.29%
 
50$ 13 37.14%
 
40$ 10 28.57%
 
30$ or less 1 2.86%
 
Total:35

Games like that are not worth $70 to me. I might be a buyer at $30, maybe $40. But, because Nintendo games rarely drop by 50%, I essentially never buy games like this from Nintendo. I typically only buy the big franchises (Kart, Zelda, 3D and 2D Mario, etc.) from Nintendo, because those are the only games I feel comfortable paying $60-$70 for.

The last Nintendo game outside of the big series that I bought was Captain Toad Treasure Tracker on WiiU. That was at a lower price though (maybe $40 or something like that). I would not have purchased it at the then "full" price of $60.

Incidentally, I loved the game.  I'd buy a new, similar Captain Toad game if it was available at $50 or less.  But, I would not pay $70 unless I saw a lot more value in it than the first one.  



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Sixty dollars, as I believe that should be the norm across the board. There are enough people willing to fork over additional funds via micro-transactions to justify it, as free games like Roblox and Fortnite have proven.



IcaroRibeiro said:
curl-6 said:

Their games usually don't sell poorly; if it got to the point where it was signficantly hurting their bottom line, then they would have no choice.

Some of their games sell quite poorly, and yet they never lower the prices. Nintendo wants to maintain the perception that their games never drop in price, for them this is more important than make their games profitable

You can see how Wii U games were still $50 even when their hardware business was collapsing

But this is beyond the point. The notion that demand is a mechanic law that dictates prices enters in the realm of economic denialism

Higher prices can increase perceived value, even for products that are selling poorly and failing to keep the business afloat. Nintendo's market decisions during the Wii U era reflect that. They refused to consistently lower their prices to the same level as other publishers because they believed (correctly) that if people saw their games selling for less, it would signal lower quality. As a result, those customers might never buy their newer games at full price and would instead wait for deep discounts

By keeping their prices high, they could also keep the margins high when a finally successful console (Switch) arrived

Nintendo's Wii U pricing was actually more generous than today because they were doing poorly; Donkey Kong Country Tropical Freeze for instance, pretty sure that was $50 on Wii U rather than full price as it was on Switch or would be now.



I think $40 would be enough for what it is. But Nintendo won't drop the price, since people may complain at the internet, but still the game will sell millions of copies.

We're talking about a company that charged $10 for the Welcome Tour, by the way.



$70 but only if you think it's a good enough game for you to play. I don't buy games based on the price, but rather, I buy them based on if they are good enough to make it into my collection. Personally, I'll pass on this game and I would pass on it at the $30 price point too.

On the other hand absolute bangers like Baldur's Gate 3, Clair Obscure or Super Mario Odyssey could be $100 and I would still buy and love them.



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40$ an arbitrary suggestion.
Or 50$ to be profitable let's say...
Nintendo does lower the prices, when it's needed.
Remember Nintendo Selects line up.